Turjan said:
AD&D 2E wasn't a fully integrated system like D&D 3.x. It was much easier to change even fundamental aspects without having negative results for other rule subsystems, which could stay the same as in basic 2E. Or look at balancing elements like different level progression tables; you cannot do that in 3.x, but you must find balanced abilities per class level that are similar between classes (or have level adjustment, which isn't necessarily the same).
AD&D also had no qualms of changing every thing in the quest to make a setting. DS had 5d4 for atts, started at third level and had so many other changes that it really WASN'T 2e, but something all togethor different in many cases.
So yeah, to capture that, in 3e it'd be totally different, like Midnight IMO. Dragon wasn't a full Dark Sun setting, it was "how to use Dark Sun in 3e", and I think it did a good job of it. Sure it didn't capture the entire setting, but it did a good job of introducing a usable setting for folks, IMO.
The last thing you can do is make the defiler stronger than the preserver and balance that out with roleplaying penalties. That's where the Dragon/Dungeon undead defiler comes into play.
I think a case could be made to make the Defilers sorcerers, and the Preservers wizards. Sorcerer's would cause damage, while wizards didn't, because of their careful preparation. A few metamagic feats that allowed more effect for more Defiling would be handy.
Sorcerer's can be "trained" rather than "inborn" with no real modifications.
I don't think Clerics would require much change truthfully, mostly just revising the spell lists.
I'd like to see the DS Druid though, they were fun.
The DS Bard is unneeded, Rogue does it fine. Poison Use would be easily gained, perhaps as a feat, but another class isn't needed for what the DS Bard does.
The core bard (and paladin) might fit or not, but they're easily removed.