evilbob
Adventurer
I admit: I enjoy faster-paced games. Part of this comes from how battles are fought, but part of it also comes from characters moving quickly through the world and accomplishing things with little time to spare.
One class that really gets kicked in the groin from this approach is a wizard. They -have- to have downtime to expand their class. It takes -days- to add scrolls to spellbooks or to copy spells from other spellbooks or to just write things down. I've already come up with the house rule that copying scrolls into a spell book takes a maximum of one day (deciphering, writing - all of it is one day), and we've never bothered to keep track of any time costs for wizards learning two new spells when they level up.
However, this still isn't enough. Sometimes the players are doing things really quickly, and as part of the story cannot really "stop" to take a break for a few days while they wait on the wizard to catch up. It also puts the wizard in an unfair position, where he's asking everyone to slow down, but no one else needs this kind of time in order to advance their class. (And a wizard without new spells just about may as well have not even bothered to level up.)
On the flipside, of course, it seems a bit much to have no restrictions whatsoever on a wizard when it comes to scrolls, since his spells really are his bread and butter. And arcane power is so much more powerful than anything else in the game, it makes sense that it should have lots of limitations.
So, what do people think about this house rule, as a sort of compromise: when a wizard levels up, he may choose to scribe two spells into his spellbook from scrolls in addition to the two spells they receive as normal. None of this requires any time, and is considered to be "background training" the wizard does as he can, similar to the way a fighter might develop new styles of fighting (feats), or a rogue may better learn how to target vital spots on the body (adding sneak attack). The wizard must possess the scrolls in question and they must be valid scrolls for the wizard to learn.
A variant of this variant would be to allow [wizard's level] number of scrolls to be scribed, but I really don't see this as being anything but a way to indirectly encourage shopping sprees around certain XP levels - and honestly if the limit is that high you might as well not keep track.
Thoughts, ideas? Other suggestions?
One class that really gets kicked in the groin from this approach is a wizard. They -have- to have downtime to expand their class. It takes -days- to add scrolls to spellbooks or to copy spells from other spellbooks or to just write things down. I've already come up with the house rule that copying scrolls into a spell book takes a maximum of one day (deciphering, writing - all of it is one day), and we've never bothered to keep track of any time costs for wizards learning two new spells when they level up.
However, this still isn't enough. Sometimes the players are doing things really quickly, and as part of the story cannot really "stop" to take a break for a few days while they wait on the wizard to catch up. It also puts the wizard in an unfair position, where he's asking everyone to slow down, but no one else needs this kind of time in order to advance their class. (And a wizard without new spells just about may as well have not even bothered to level up.)
On the flipside, of course, it seems a bit much to have no restrictions whatsoever on a wizard when it comes to scrolls, since his spells really are his bread and butter. And arcane power is so much more powerful than anything else in the game, it makes sense that it should have lots of limitations.
So, what do people think about this house rule, as a sort of compromise: when a wizard levels up, he may choose to scribe two spells into his spellbook from scrolls in addition to the two spells they receive as normal. None of this requires any time, and is considered to be "background training" the wizard does as he can, similar to the way a fighter might develop new styles of fighting (feats), or a rogue may better learn how to target vital spots on the body (adding sneak attack). The wizard must possess the scrolls in question and they must be valid scrolls for the wizard to learn.
A variant of this variant would be to allow [wizard's level] number of scrolls to be scribed, but I really don't see this as being anything but a way to indirectly encourage shopping sprees around certain XP levels - and honestly if the limit is that high you might as well not keep track.
Thoughts, ideas? Other suggestions?