Yaarel
🇮🇱 🇺🇦 He-Mage
The character relationships to each other and to their homebase (Neverwinter) are developed enough. The adventure is organic.I disagree, the only good D&D movie so far (HAT) has been the only one that actually felt anything like a D&D adventure. And I think the movie works because of, not in spite of, that feel.
The same need for narrative context applies, even if D&D adventures and videogames are more forgiving.I thought we were talking about a video game?
Yeah.A series probably shouldn’t try to feel like an adventure, I agree.
"Monster of the week" works fine. The show Supernatural comes to mind. The two brothers are very well developed as characters within a context of relationships. I guess the show is a police procedural of a kind.In the era of network TV you could maybe have pulled off a highly episodic series where each episode was a self-contained “one shot” and ended with the party back at the Yawning Portal or whatever. Maybe build in a seasonal narrative arc where the same BBEG is behind a lot of the problems the heroes deal with in their one-shot delves that season and subtly build to a confrontation with them in the finale.
Yeah.But, in the current Netflix-style streaming series era, I agree that the best bet would probably be a generic prestige drama that happened to take place in (insert your favorite campaign setting here).
Maybe part of the feel of "D&D" is character customization? Perhaps this translates into very different kinds of characters working together? So it is more likely a viewer will find at least one of the characters relatable.But I do still think such a series would need something to make it feel like D&D. Not the adventure structure, but something besides just the window dressing.