Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

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In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

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Christian Hoffer

Christian Hoffer


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I am curious about tweaking the skills. Here is the list from the photo for reference.

Strength: Athletics
Dexterity: Acrobatics, Piloting, Stealth
Intelligence: Astronautics, Botany, Culture, Electronics, Genetics, History, Zoology
Insight: Mechanics, Medicine, Perception, Streetwise
Charisma: Deception, Persuasion
 

I am curious about tweaking the skills. Here is the list from the photo for reference.

Strength: Athletics
Dexterity: Acrobatics, Piloting, Stealth
Intelligence: Astronautics, Botany, Culture, Electronics, Genetics, History, Zoology
Insight: Mechanics, Medicine, Perception, Streetwise
Charisma: Deception, Persuasion
Replacing all the Intelligence Skills seems pretty necessary, given how different the Space Opera Setting is, and adding Pioliting makes imminent sense.

Swapping Animal Handling for Mechanics and Survival for Streetwise also makes total sense.
 

Personally, I would make the following skill tweaks.

Strength:
Athletics (Acrobatics, body sense, gymnastics, climbing/balancing, jumping/falling, speed)
Weightlifting

Dexterity:
Sleight (any kind of manual dexterity feat, hand-eye coordination, extreme precision, Piloting)
Stealth

Intelligence:
Physical Sciences:
Astronautics (spacetime, navigation)
Robotics (material sciences, mechanics, machinery, vehicles, engineering)
Biological Sciences:
Botany
Medicine
Zoology
Human Sciences:
Culture (history, language, religion, ethnography)
Cybernetics (neurology, wetware, internet communication, electronics)
Virtuality (simulation, illusionism, deception, forgery)

Wisdom:
Perception (alertness, focus, sanity)

Charisma:
Persuasion (inducing charm and fear, morale, esthetics, art, performance)
Empathy (relating, people reading, streetwise)
 
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Strength (Athletics) grants the AC bonus, however proficiency with a Shield allows Dexterity (Sleight) to grant it instead.

Wisdom (Perception) grants the Initiative bonus.
 


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