Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

Archetype Entertainment is publishing a new TTRPG based on their upcoming video game.

exodus hed.jpg


In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

pukunui

Legend
I haven't been keeping up. What kind of game will the video game be?
Not sure about gameplay details, but the setting involves time dilation, so the main conflict is between less technologically-advanced humans who went out exploring the galaxy and the now more advanced descendants of the people they left behind.

It looks like there will also be encounters with monstrous space aliens and the like.

And the time dilation element means that if you choose to go on a long journey through space, a lot of stuff might happen in your absence.
 

log in or register to remove this ad





Parmandur

Book-Friend, he/him
Action RPG most likely, outside chance of Real Time With Pause RPG.
Actually, lookong over Ohlen's ludography again...real time with pause seems almost certain to my mind: literally the only game he was lead on thst didn't use that was an MMORPG (The Old Republic), and he pioneered the concept with Baldur's Gate to begin with (ironic now that BG3 showed the potential of pure turn based ganeplay).
 

Actually, lookong over Ohlen's ludography again...real time with pause seems almost certain to my mind: literally the only game he was lead on thst didn't use that was an MMORPG (The Old Republic), and he pioneered the concept with Baldur's Gate to begin with (ironic now that BG3 showed the potential of pure turn based ganeplay).

I had to look up the word Ludography 🤣
 




Remove ads

Remove ads

Top