Thanks
I copy that. I am not sure as to why he wants the spell casters spell list to be worn down, perhaps he just wants us to not be fully up and ready for the fight. Or maybe he is tired of the villain (there is one that we have not encountered yet, waking creatures into an undead guardian after life) using animate dead to make things harder on us.
To reply to your comment here though, I trust him, I just don’t get the whole of the adventure- usually until it’s over with.
What this adventure is making me consider is the way I see the character and how I play him. Maybe I should do as someone suggested and take a level of Fighter, or Ranger or Rogue or something so he can join the HtH and not stand off to the side and watch the fight while he either conserves his spells or waits for the end of the fight because he’s out of spells (out being relative to having spells that can do something in a fight).
I prefer to think of it in this fashion- I did not recall the rule other then the understanding that the wiz needed 8 hours of sleep (which isn’t quite right either), the GM might well have not recalled the rules either.
I agree with this thought- it seems fairly obvious to me as well.
As always Thanee seems to hit it on the nose.
The GM is quite fair, I think there was a misremembering of the rules, and a lack of desire on the Player’s and GM’s part regarding the recovery of spells.
I just want to feel like I have the right spells at the right time and can use them effectively. So often I find myself waiting for something to blast, wall to place, movement to make because I have to be so careful with my spells, and I have very little in the way of abilities otherwise. Its discouraging to wait all week to play then not be able to do much with regards to helping in the battles- note that I am not saying I don’t do a lot in a fight, more then once a well placed Fireball, Dispel Magic, Hold Person, or some other spell has turned the tides but that is seemingly getting fewer and fewer and further between.
During the encounter with the Bone Devils (not sure they even were) the two most powerful wizards hide inside one of the Bone Devils ice domes to avoid getting into it. One of them used Read Magic to study up on a Teleport scroll so we could grab survivors and return to the outside (we could not transport everyone, so someone had to be left behind or be an object (dead)). Its instances like that, which makes me feel less then adequate with regards to playing a wizard.
Thank you for hearing me out, I know this seems more like a rant or a bi- um, like a complaint then a call for help, I just need somekind of idea I guess as to what I am doing wrong as a Player and I think Thanee hit that on the head.

dcollins said:That's definitely wrong. Each encounter is evaluated for XP on its own terms. It's not supposed to be dialed up or down depending on the prior preparations of the PCs.
Similarly, you're not supposed to get more XP if you blunder into an encounter with no spells, half-drunk, and 1 hp each (that is, make the encounter harder on yourselves due to particularly poor preparation). That, too, is a common misinterpretation by some DMs.
I copy that. I am not sure as to why he wants the spell casters spell list to be worn down, perhaps he just wants us to not be fully up and ready for the fight. Or maybe he is tired of the villain (there is one that we have not encountered yet, waking creatures into an undead guardian after life) using animate dead to make things harder on us.
To reply to your comment here though, I trust him, I just don’t get the whole of the adventure- usually until it’s over with.
What this adventure is making me consider is the way I see the character and how I play him. Maybe I should do as someone suggested and take a level of Fighter, or Ranger or Rogue or something so he can join the HtH and not stand off to the side and watch the fight while he either conserves his spells or waits for the end of the fight because he’s out of spells (out being relative to having spells that can do something in a fight).
Kilroy said:Well, the DM has made it clear that casters aren't supposed to rest, um, pretty much ever, and he's changed the rules enough that it sounds like they can't.
I prefer to think of it in this fashion- I did not recall the rule other then the understanding that the wiz needed 8 hours of sleep (which isn’t quite right either), the GM might well have not recalled the rules either.
Thanee said:Could be several reasons, tho.
- The DM doesn't want you to rest "in between" encounters and to get along with what you have.
I agree with this thought- it seems fairly obvious to me as well.
Thanee said:- The players always use their abilities to the fullest, blasting away at their leisure, with the reassurance, that they can simply rest for more. The DM might have a problem with this, as it makes spellcasters more powerful than they should be.
While the DM should not restrict the players from having their PCs rest, if it is reasonably possible, the players also should use their powers with a bit more care.
There are always more sides than just one.![]()
As always Thanee seems to hit it on the nose.
The GM is quite fair, I think there was a misremembering of the rules, and a lack of desire on the Player’s and GM’s part regarding the recovery of spells.
I just want to feel like I have the right spells at the right time and can use them effectively. So often I find myself waiting for something to blast, wall to place, movement to make because I have to be so careful with my spells, and I have very little in the way of abilities otherwise. Its discouraging to wait all week to play then not be able to do much with regards to helping in the battles- note that I am not saying I don’t do a lot in a fight, more then once a well placed Fireball, Dispel Magic, Hold Person, or some other spell has turned the tides but that is seemingly getting fewer and fewer and further between.
During the encounter with the Bone Devils (not sure they even were) the two most powerful wizards hide inside one of the Bone Devils ice domes to avoid getting into it. One of them used Read Magic to study up on a Teleport scroll so we could grab survivors and return to the outside (we could not transport everyone, so someone had to be left behind or be an object (dead)). Its instances like that, which makes me feel less then adequate with regards to playing a wizard.
Thank you for hearing me out, I know this seems more like a rant or a bi- um, like a complaint then a call for help, I just need somekind of idea I guess as to what I am doing wrong as a Player and I think Thanee hit that on the head.
Thanee said:the players also should use their powers with a bit more care
