Wo only need the druid class!

Grimmjow

First Post
Aside from playtesting DDN, i've only played 4e. 4e had 5 classes that use the primal power source, but with the way DDN looks to be going, we only need to keep the druid as a class. Just give the druids nature magic and shapeshifting and i think they would be different from anyother class out there.

The shaman could be like the theme "Magic user" and "Acolyte" for primal casters, eventually leading to the spirt stuff (like a spirit companion and talking with nature kind of thing)

Barbarian just needs to be a specialty. They could put the barbarian rage in there, along with things along the lines of the battle rager they made with Pennyarcade and PvP.

The warden would be a hard one (or atleast i can think of what to do with them.)

Although the ranger class isn't a "Primal" class i think we need them in DDN as their own class. Make them choice between melee and archery and give them some nature magic from the druid class. And dont forget the beast animal.

Seekers......people who use hunting spirirts to make them better hunters. Throw that into the ranger class as an option to pick from. We dont need a seeker theme for sure:P
 

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I don't know what "primal" is. What is primal? Why does it need to be separate from divine?

I think what you're saying is that each class should just be its own class, and forget all this power source nonsense. That I agree with.
 

Aside from playtesting DDN, i've only played 4e. 4e had 5 classes that use the primal power source, but with the way DDN looks to be going, we only need to keep the druid as a class. Just give the druids nature magic and shapeshifting and i think they would be different from anyother class out there.

I like druid, but not the 4E's one. 4E's wild shape is bad because I see no different between Bear and Penguin in 4E's wild shape.

Its not shapeshift just skinchange :p
 
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Regarding Rangers... I don't think they should get any Fighting Style choices... that should be a Fighter only thing. Rangers should be Harriers and Hunters and Archers from Iron Heroes with wilderness survival as it's primary focus.

As for Druids, they should be a combination (thematically speaking) of Druid, Shaman and Warden from 4e. They should be forces of nature. I think Druids should be Geomancers.
 

Then the DM is running the game poorly if they do not enforce that the player have that information ahead of time.

There's no problem with that. Just says "there's no XX(like Dinosaur) animal in my world:p " or " the woods you live has no this animal, so you had no chance to be familiar with this animal."

Or the DM should just ban druid. That's OK for druid players, they can go other team.

By the way, wizard's spell list is numerous (or will be numerous), the DM should ban wizard, too.
 
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I think the best way to keep the druid's power in check would be to limit his ability to shape change to small, normal, animals.

Their animal companions also need to remain normal animals unless there are henchman rules where everyone in the party can bring an extra weapon along.

Further more it should be very hard to replace a dead animal companion. They don't just magically appear for a few rounds then go away they should be with the druid 24/7 and require feeding cleaning and should be cause for concern for the normal people of the world.

I really hate what they did to the druid in 3e and fervently pray that it doesn't happen again. I really think the druid should treat his animal companions like his children not as expendable cannon fodder.
 

I think the best way to keep the druid's power in check would be to limit his ability to shape change to small, normal, animals.

Their animal companions also need to remain normal animals unless there are henchman rules where everyone in the party can bring an extra weapon along.

Further more it should be very hard to replace a dead animal companion. They don't just magically appear for a few rounds then go away they should be with the druid 24/7 and require feeding cleaning and should be cause for concern for the normal people of the world.

I really hate what they did to the druid in 3e and fervently pray that it doesn't happen again. I really think the druid should treat his animal companions like his children not as expendable cannon fodder.

I think it would be a good idea if the shapechanging and animal companion aspects of the druid would be more tied to the exploration and roleplay pillars of the game instead of being a combat thing.

A druid could turn into a mouse to sneak into enemy camps or a eagle to get the lay of the land.
 
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First of all I think they should get rid of "power sources". It's really too much of a gamist concept that at first look seems to have interesting potential, but after a while it forces the designers to feel gaps that don't need to be filled. Just identify strong character archetypes and make one class each, then the "source" of its power can and should be explained ad-hoc.

The warden would be a hard one (or atleast i can think of what to do with them.)

Seekers......people who use hunting spirirts to make them better hunters. Throw that into the ranger class as an option to pick from. We dont need a seeker theme for sure:P

I say just forget about feeble concepts and focus on designing good traditional classes. Something like the Druid is definitely needed in the first PHB, while a Shaman is good for either an early supplement if they can make it fit a large enough array of concepts, from native american inspired shaman to oriental inspired shaman to african inspired shaman etc, or failing that then make multiple versions of it in different suitable campaign settings, but stuff like Warden and Seeker should really get the least priority.
 

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