WoD renaming, White Wolf returns

They did. Paradox cancelled it because it didn’t come out in the 90s. How is that fair?
About as fair as making up a strawman argument to attack Paradox over.
Changeling: The Lost is widely considered superior to Changeling: The Dreaming even by most fans of the latter, but we’ll sooner see a (mutilated skinsuit) revival of the latter simply due to seniority. It’s so stupid. Not that I expect Paradox to do Lost any justice if they revived it. No, they’d just turn it into another skinsuit devoid of everything that made the original popular.
Are you trying to win a bet by using the word "skinsuit" so much?
It’s a neat premise I haven’t seen used elsewhere in this pop culture wasteland, so I don’t want to let it just vanish.
I mean, it's a premise that goes back centuries, since it comes directly from folklore about changelings. It's definitely out there. I'm pretty sure I've seen a PbtA game based on the idea. It even shows up in a few places, in a watered-down form, in D&D.
How many people on this forum care? It’s mostly D&D, isn’t it? If you look at the Steam forums for Bloodlines 2, you’ll see a lot of vitriol being directed at Paradox for all their creative decisions. That’s where I’m coming from.
Got banned, huh?
Although I’ll give credit to Lost and Vigil for their neat ideas, ultimately I want to see Paradox/White Wolf crash and burn. This stupid IP has been strangling the urban fantasy space for decades. I want to see new IPs get chances to flourish.
OK, so do you want your old IPs to live or to see new stuff? You're contradicting yourself here.
I think that’s a weak excuse, honestly.
The market conditions that created and supported the game lines you're bemoaning don't exist any more. That's not a weak excuse -- that's simple reality.
current indie games rarely break, what, a dozen pages?
What on earth are you talking about?
I think C.J. Carella’s WitchCraft is a superior urban fantasy game and overall better suits my tastes. It unfortunately has been canceled since before Chronicles was even published.
Eden Studios was basically one guy plus contractors. He is allowed to get off the treadmill.
I haven’t seen a single interesting urban fantasy game setting released since the 2000s.
If you think indie games run only about a dozen pages, I have to wonder how many contemporary games you've actually seen.
 

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That’s why I’m working on my own original IP inspired by Lost. It’s a neat premise I haven’t seen used elsewhere in this pop culture wasteland, so I don’t want to let it just vanish.
If you're basing it on Lost, its neither original, nor yours. Lost IP is still copyrighted, and the owners aggressively defend their rights.

Just sayin'.
 





Curious, when you say “skinsuit”, are you talking what we in these parts term “reskinning” - taking the stats/mechanics of an existing thing and using it to represent something else? Because the word your using sounds very venomous and borderline hateful when I see it, and from others reactions, I’m guessing I’m not the only one getting this vibe.
 

FYI, we have an interview going up next week that will cover what all this means for the World of Darkness line.
Awesome! :)

Based on the two interviews with Jason Carl that were posted above, it sounds like they are still searching for a creative director and need to staff up. So my totally-not-in-the-industry take is that any new game line is probably a couple of years out. We’ll get to see what Renegade has planned in the meanwhile, and how Curseborne shapes up from OPP.
 

Carl also noted that they are aware of interest in a reorganized V5 corebook that incorporates Player's Guide material. I think that would definitely be a smart move. The V5 corebook is visually arresting, but it was at the expense of content (big page margins, so much empty space) and usability. I've been reading the Werewolf 5th Edition core recently, and while the presentation is much more conventional, it makes for a much cleaner read. And getting all the clans into the core book worked for Revised and V20. ;-)
 

I don't like any of those games and I hate it when people recommend them to me after I keep saying so. They're based in a zeitgeist that I wasn't alive to experience and have no interest in now. I want more relevant settings like TSR's Star*Drive. But unfortunately it got canceled because it wasn't made in the 70s and the cargo cult of nostalgia for the mid-20th century is the only thing that matters to this industry.
Star Drive was a knockoff of Traveller.
Stafall is a few hours shorter than Traveller jump, but is otherwise the same basic set of tropes
Traveller has more tech levels, with the stellar levels being 9-16, where Alternity had only 10, and the stellar society level being (IIRC) 8 & 9. But both have the merchanting, the mercenaries, the trouble-shooters type missions... If you want something like Star Drive, Traveller has 11 editions (CT 1e, CT2e, MT, TNE, T4, T20, GT, GTIW, HT, MGT1, MGT2)... 48 years (as of this week, it went to print as Frank, Loren, and Marc went to see the then new movie, Star Wars, per Marc's designer's notes.)
 

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