# [WOIN] Falling off/out of a moving vehicle

#### kingpin000

##### Explorer
Hi there,
how would you calculate the (falling) damage if a character falls off a moving train or got kicked out of a moving car?

#### knikpiw

##### Explorer
every Speed increment of 10', take 1d6 damage. Like fall damage, drop 10', 1d6 damage. Like the listed podracer has a max speed of 32, falling and tumbling off that will cost you 3d6

#### Morrus

##### Well, that was fun
Staff member
I think I’d make it more than that. Speed 32 is really fast.

#### kingpin000

##### Explorer
Maybe there was a haystack at the roadside.

What do you think of 3d6 damage per 10 speed? A successful acrobatics check (DC current speed) could reduce it to 2d6 damage per 10 speed.

#### M3woods

##### Explorer
Leaving a vehicle at speeds less than 10 mph is an Easy [7] AGI check. Above 10 mph, it becomes a bit more difficult (Challenging [13].) At 25 mph, and each 25 mph increment thereafter, the difficulty increases one level (10 mph=[13], 25 mph=[16], 50 mph=[21], etc.)

As for damage, a 10 feet fall equates to hitting the ground at a bit over 17 mph. Round that to 20 mph and call that 1d6 damage, with +1d6 for each additional 20 mph. That's 1d6 unsoakable damage for each SPEED 2 the vehicle is travelling if the AGI check misses. I think even a successful AGI check should still take a point of damage for each d6 of damage that would have been rolled had the check failed.

(Though, realistically, leaping from a vehicle travelling 60 mph would be the equivalent of falling 120 feet.)

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#### knikpiw

##### Explorer
Forgot to mention the unSoakable damage...
Nearly killed one of my players when he had a fall, only 12 damage. But it took him out...

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#### kingpin000

##### Explorer
(Though, realistically, leaping from a vehicle travelling 60 mph would be the equivalent of falling 120 feet.)
So its 3d6 unsoakable vs. 13d6 soakable damage?