WOIN Monster Creator

Morrus

Well, that was fun
Staff member
I've been working on this all day. It was intended to be something simpler, but I got carried away... I'm rather pleased with the result.

Creates the baseline stats for a monster or NPC. All you need to do is tweak it as desired and then add exploits. Simply select the creature's role, size, and Maximum Dice Pool, and the generator does the rest!

http://www.enworld.org/forum/dnd_view_block.php?id=2032

Sample output below:

Small 8d6 Ninja

STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) CHA 10 (4d6)

MELEE DEFENCE: 34
RANGED DEFENCE: 26
MENTAL DEFENCE: 16
VITAL DEFENCE: 22

HEALTH: 48
SOAK: 8

INITIATIVE: 8d6
PERCEPTION: 6d6
SPEED: 12

REACH: 5-ft
ACTIONS: 2

Melee Attack: 8d6 (4d6+4 damage)
Ranged Attack: 4d6 (2d6 damage)
Mental Attack: 4d6 (2d6+4 damage)

Skills hardy 10 (4d6), combat 10 (4d6), perception 3 (2d6), movement 6 (3d6), tactics/reactions 10 (4d6), stealth 8 (3d6)
 

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Morrus

Well, that was fun
Staff member
Here's the biggest critter the WOIN creature creator can spit out. (Yeah, the hardy skill calculation is borked!) Anyone want to present this one to their PCs?

Titanic Supersentient 20d6 Brute Demon

Demons include devils, fiends, daemons, succubi, and more. Demons are usually unique. Demons have the Evil virtue and can automatically sense Good within 5' per point of INT. They also have truesight. Demons are ancient and immortal and cannot be killed. Destroying a demon banishes it from that realm for 99 years. Demons are immune to fire and heat damage. Demons are immune to weapons which do not do holy damage or which are not made of silver. A demon can use all its actions for the turn to possess a victim within 5' per point of WIL; to do so, it makes a MAG mental attack. Demons can cause seeming accidents which do their natural damage. This is a LOG attack with a range of line-of-sight. Any sentient or super-sentient creature can sell its soul in the presence of a demon. Doing so merely requires the creature to make a clear, non-coerced agreement, either verbal or written. Selling one’s soul to a demon is an irreversible diabolical pact and gives the seller the Evil virtue.

STR 78 (12d6) AGI 21 (6d6) END 78 (12d6)
INT 21 (6d6) LOG 21 (6d6) WIL 55 (10d6)
CHA 21 (6d6) LUC 10 (4d6)

MELEE DEFENCE 48
RANGED DEFENCE 10
MENTAL DEFENCE 40
VITAL DEFENCE 96

HEALTH 1000
SOAK 40 (requires silver or holy, immune to fire); VULN none
IMMUNE Burning

INITIATIVE 10d6
PERCEPTION 10d6; truesight
SPEED 10
REACH 30-ft
ACTIONS 6

Melee Attack 20d6 (10d6+12 damage)
Ranged Attack 15d6 (8d6 damage)
Mental Attack 10d6 (5d6+10 damage)

Skills hardy 26106 (228d6), combat 36 (8d6), perception 10 (4d6), tactics/reactions 10 (4d6)

Mighty Blow. Make one attack roll and do damage for two attacks (20d6+24) in one attack, using two actions. This means SOAK only applies once.

Stop Right There! Enemies which try to move past the brute (move within 30 feet) are subject to a free action attack, which stops their movement if successful.

Charge. Move SPEED 10 and make an attack with one action.

Burst. Spend both actions and attack all adjacent targets. On a hit they are pushed back 10’. Alternatively a Cone 10 such as a tail swipe.

Grab. Inflicts the Restrained condition on a creature, requires an attack to escape. Inflict 10d6+12 damage at the start of the grabbed creature’s turns.

Hurl. Send a creature flying 3 squares plus one square per size difference and takes 10d6+12 damage, inflicts Downed condition.

Roar. Burst 20 does a mental attack, inflicting Afraid condition.

Trample. Move through smaller creature’s square, melee attack knocks aside and prone for natural damage.

Monstrous Leap. The creature leaps into the air a height of 100 feet, making an attack against one foe it can reach while doing so.

Quake. The creature slams a foot, fist, or tail on the ground, shaking the area within 10 squares. The creature makes an attack against everybody within the area, knocking targets prone and doing 1d6 damage to them.

Monumental. The creature has SOAK 80 against ranged weapons.

Living Shield. The creature picks up another creature smaller than itself and uses it as a shield. The target can escape the grab as normal. Until then, the creature gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss but would have hit had the shield not been in place hit the grabbed creature instead.

Come Here!
A target struck with a weapon or tentacle with a range of 20 squares is pulled adjacent to the creature. The target cannot be larger than the creature.
 

Vampifan

Explorer
If you really want to totally obliterate a party then bring him out but somehow I doubt if I would ever use him in a game. He's way too Munchkin! :devil:
 

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