Jack Simth
First Post
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It's not physically identicle, it just appears to be so; tell me, if I find a version of disguise self that makes me "appear" to be a size category larger, does that mean I also get the bonuses and penalties associated with another size?
The releavent ability descriptions is a single sentence, highlight by me for this particular point:
Edit: Sorry, in the above, I made a slight grammer error repeatedly that could change the meaning of the phrase:
Again, just to be clear - I'm not arguing specifics to say "my reaction to the specific mechanics is correct", I'm arguing them to point out that the SRD doesn't specify that level of the specific mechanics.
No, it doesn't; it states that it appears to be phisically identical. The whole thing:Rystil Arden said:OK, let's go over exactly what is based on HD, what is based on level, and what is unclear:
Size: The SRD is unclear, but it doesn't matter because Simulacrum clearly states that the duplicate is physically identical to the original, so same size
http://srd.pbemnexus.com/spellsS.html#simulacrum said:Simulacrum
Illusion (Shadow)
Level: Sor/Wiz 7 Components: V, S, M, XP Casting Time: 12 hours Range: 0 ft. Effect: One duplicate creature Duration: Instantaneous Saving Throw: None Spell Resistance: No Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creature’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can’t create a simulacrum of a creature whose Hit Dice or levels exceed twice your caster level. You must make a Disguise check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful Spot check (opposed by the caster’s Disguise check) or a DC 20 Sense Motive check.
At all times the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum.
Material Component: The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created.
XP Cost: 100 XP per HD of the simulacrum to be created (minimum 1,000 XP).
It's not physically identicle, it just appears to be so; tell me, if I find a version of disguise self that makes me "appear" to be a size category larger, does that mean I also get the bonuses and penalties associated with another size?
The releavent ability descriptions is a single sentence, highlight by me for this particular point:
Note the word "appears" nowhere does it say that it is physically identicle. For that matter, it even specifies the likeness is always off to some degree (a little further down, but still in the full spell description, above) when it states that you need to make a Disguise roll to see how good the likeness is.It appears to be the same as the original, but it has only one-half of the real creature’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD).
It doesRystil Arden said:Stats: Same as size
The attacks are only partially based on size - they are also based on other features of the dragon (it's base stats and it's BAB, to name two) that have been pre-calculated into the listings. A sim is specifically listed as being only partially real; if I cast a Silent Image of a fighter swinging a sword, and the illusionary sword hits a target, does the target take damage? No? Then should a partially real duplicate deal full damage?Rystil Arden said:Normal Attack Types (Tail Whip, Crush, etc) and their damage: These are based on Size, although the escape DC for Crush is based on HD
Agreed.Rystil Arden said:BAB: This is clearly based on hit dice
No, they are based on Hit Dice, Ability Scores, and specific racial modifiers, probably a few other things I'm missing as well (size penalty to reflex, perhaps).Rystil Arden said:Saves: These are clearly based on hit dice
Agreed.Rystil Arden said:Hit Points: Pretty obvious, based on HD
The damage dice are listed as being based on age category - but does the base creature determine the age category or does the hit dice determine the age category? This is the crux of the specific disagreement on form. Again, my position is that the choice of the two is unclear. Specific responses to your specific examples are simply devil's-advocate demonstrations of that.Rystil Arden said:Breath Weapon: The SRD states that the DC is definitely based on HD. The damage dice are unclear
And again, crux of the distinction between our reactions - is age category based on the creature copied or the HD of the creature? Where is that stated?Rystil Arden said:Frightful Presence: The SRD states that having the ability is based on age (Young Adult or higher), but DC is based on HD.
I'd guess age category - but I'd also base age category on HD, so an Old making a Juvinile copy would get no spells.Rystil Arden said:Spells: Unclear, I would guess this is based on HD
Clearly - but is age category based on the copied creature directly or on the copied creature's HD? Again, the crux of the example disagreement.Rystil Arden said:SLAs: The SRD states that these are based on age category
Clearly - but is age category based on the copied creature directly or on the copied creature's HD? Again, the crux of the example disagreement.Rystil Arden said:DR: The SRD states that this is based on age category
Clearly - but is age category based on the copied creature directly or on the copied creature's HD? Again, the crux of the example disagreement.Rystil Arden said:Immunities: They all have these
SR: The SRD states that this is based on age category
Agreed.Rystil Arden said:Blindsense and Keen Senses: They all have these
Skills and Feats: Clearly based on HD
Uh-huh. And the link included IN THE ONE YOU RESPONDED TO didn't indicate that?Rystil Arden said:Edit: Oh and as for the statement "I don't know what SRD you're using." It wasn't meant to mean I don't know where to find the SRD. It was an assumption that you may have decided to use the 3.0 SRD or something and that is why you were paraphrasing it to me with incorrect information. Turns out that you just missed some of the facts, as you pointed out above, which is understandable considering how hard it is to actually use the SRD to build dragons.
Edit: Sorry, in the above, I made a slight grammer error repeatedly that could change the meaning of the phrase:
- The big question for the specific example: Does the Base creature's Age Category determine directly the Age Category of the Sim, or does the Sim's final HD determine the Sim's Age Category? The crux of the specific example argument - but where is this stated, either way?but is age category based on the copied creature directly or on the copied creature's HD
Again, just to be clear - I'm not arguing specifics to say "my reaction to the specific mechanics is correct", I'm arguing them to point out that the SRD doesn't specify that level of the specific mechanics.
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