Big Bug in v1.38: Apparently, I screwed up some of the damage expressions for criticals, resulting in #VALUE errors on the power cards if you use a plain ol' magic weapon that isn't a high crit weapon too. It seems that if you use anything but a "Magic +x" weapon, it works.
I'm working on fixing the error; hopefully I'll get it uploaded in a few hours.
Bug: I equipped a mace on a Cleric and for some reason it was -2 from where it should be. The only place I could track it to was the "ArmorProfPen" variable in CharacterSheet!HB10 because when I took out "-ArmorProfPen" it went back up to where it should be, but at the same time, I cannot find "ArmorProfPen" to save my life.
When using the 1.38b character sheet, I have noticed two things so far...
1. The Reflex defence calculates at 2 lower than it should be (I am just adding +2 to the misc modifier box to bypass this issue).
2. For Clerics, the power cards for the powers that use implements does not print the card data until I select magic implement and give it a bonus of +1 or greater. the +0 implement does not work in this respect.