Woohoo! I crit with a daily!

Interesting. My 2nd level avenger has had a chance to use his daily three times and has critted all three times. I guess it helps that I'm using the channel divinity feat Righteous Rage of Tempus coupled with Oath of Enmity to do it...
 

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It was in 3e. The party raided an encampment of thugs led by a foreign blackguard who had been infiltrating local criminal elements in order to weaken civil society in preparation for an invasion. The party paladin had a serious hate-on for this blackguard guy. Not only had the blackguard pulled the wool over the PCs eyes once or twice, but, you know, paladin, blackguard, seemed a pretty obvious rivalry, and the player bought right into it.

The fight wasn't a tough one, in theory. The thugs were wussy, while the blackguard was a PC one level below the party. So a little difficult, but not very. In theory.

The paladin charges the blackguard in the first round of combat. Probably a good move, the blackguard had a greataxe and could do some hefty damage, and the paladin had the most hit points and armor. The rest of the party moved to shred the thugs while the paladin held the blackguard back, with the intention of joining up with him and gang-beating this blackguard in a round or so.

The paladin misses his charge attack.

The blackguard attacks back. He has two attacks per round. I make one a Smite Good, because why not, right? Its logical.

Critical hit. Second attack? Critical hit. Both confirm.

I curse rolling in front of the players. Curse it! Silently. The paladin's player is all quiet all of a sudden, and wants to see me roll damage. He's actually upset. This is TOTALLY not the way he wanted things to go.

I do math in my head pretty fast. Way faster than him, apparently. Because I already know that the paladin is a dead man. 3x regular damage? With extra smite damage? He's screwed. Total damage is going to be 3d12+21 + 3d12+12. Minimum damage here is 39. He's a level 7 PC with average hit points, meaning low 50s.

He dies in the first round of battle, against the first foe who attacked him, on the first attack. In his climactic showdown with his arch rival.

Poor guy almost cried.
 

I critted again today with my Racial Power (Earthshock w/ Earthshock Master feat). 8 Damage for the win! ;)
First application of my paladins new power - Thicket of Blades. (A natural choice for someone using a Longsword and loving to mark many foes). First hit was a critical, the second a natural 19. Only two targets, but hey, that was a good start for a new ability. ;)
 

No crits with dailies yet, but I've had a crit with Chill Strike (? 3rd level encounter) for 2d8+23 (got 30), and on its first outing Resounding Thunder(?) was likewise a crit for 2d8+23 (35).

nb anyone else think that the chargen cards would be more useful if it included the 'crit damage' amount on there too? I always write down the crit damage because it is useful to know, rather than (like so many people) have to stop and do the maths whenever there is a crit!

Now that you mention that, I'd love to have that added as well. Its not so much dealing with the math for me (heck, I'm the one in our group that can remember everyone else's modifiers, powers, and effects) but making sure I don't keep forgetting my own High Crit property for my Barbarian's Great Axe. I'll have to add that in to my power cards when I get the chance.
 

My players do it all the time. The cleric's got a power called Prophesy of Doom that lets the next person to hit the target autocrit.

Our Paladin does it with Righteous Rage of Tempus.

It's amusing when he spends the power and then rolls a 1 on his daily, but it's even funnier when he spends the power and then rolls a 20 :)

-Hyp.
 

Congrats, we haven't seen one in our campaign yet.. we're at level 8!

<snip>

We have too many dailies that miss, just bad luck not high numbers required, and it sucks.
You obviously have terrible "game shui." Move the gaming table to a different spot in the room. Buy all new dice. Burn more incense. Do something soon or you're doomed to suffer failure forever more! :eek:
 

We're overmatched in an LFR mod, playing high in the last room (EAST1-1)

Just as the battle begins to sway in our favor, the bard uses his ranged attack to give one of the baddies a vulnerability to be crit by an 18-20, and my avenger is able to roll that precious 18 with his daily.

Good times.

I really wanted to have RRoT on the avenger, but the normal avenger reroll on oath target proved to be far better. (And I'm finding minor actions tough to come by with a bladeling avenger, between oathing, bladestorming and reoathing I don't get many good shots to nova even if I had the feat)
 

You obviously have terrible "game shui." Move the gaming table to a different spot in the room. Buy all new dice. Burn more incense. Do something soon or you're doomed to suffer failure forever more! :eek:
LOL maybe your right, we have crits but never a daily. I DM and I tend to crit a fair bit with my god old dice I brought for my first 1E campaign (I always loathed my BECMI colour in with crayon ones YUCK)
But I have just brought a whole lot of game science dice to quell the grumbles from the players ;)
 

Years ago I had a pair of black d10s when I DMed DC heroes. I you don't know, in DC heroes, whenever you roll the same number on both dice, you roll again and add the new number tothe old. Can lead to incredible shots, as my players found out.

Unfortunately the dice disappeared one day, and to this day I wonder if my players stole them.
 

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