Cap'n Kobold
Hero
These maneuvers were even rougher in this document than the class details. Again. Sorry for the rudimentary nature. I've been wondering about writing it up again, but never managed to yet, to passing it out in the state it is currently in in the hopes it might be helpful.
Maneuvers:
Warlord maneuvers are similar to Battlemaster maneuvers in most aspects. Where the target is an ally of the Warlord, the target must either have line of sight and be able to hear the Warlord's voice, or be adjacent and within touch range of the Warlord. Unless specified otherwise, 'ally' can include the Warlord themselves.
Some maneuvers have prerequisites of class level of the warlord, or other maneuvers known that the character must have before being able to select that maneuver.
Name Prerequisites Effect
Rally 1 Warlord level 1 Action. Dice + Prof to temp HP
Rally 2 Level Multiple dice
Rally 3 Level 10 As reaction pre-empting damage
Fortify 1 Lvl 3 Dice + Prof to next saving throw
Fortify 2 Lvl 7 As reaction
Fortify 3 Lvl 11 Make new save on ongoing or mind-affecting effect.
Exhort 1 Lvl 3 Action. As reaction, ally makes an immediate attack.
Exhort 2 Lvl 7 Multiple dice
Exhort 3 Lvl 13 Action. As Reaction, ally takes an additional action.
Guard! 1 Lvl 1 Dice to AC until beginning of your next turn
Guard! 2 Lvl 7 As reaction, pre-empting an attack.
Guard! 3 Lvl 13 If while under the effects of this maneuver, your ally is attacked and missed by an attack, they may use their reaction to make an attack against their attacker if within their weapon's range.
Strike! 1 Lvl 1 Dice to ally's next attack roll
Strike! 2 Lvl Make an additional attack next attack action
Strike! 3 Lvl All allies
Work as one! 1 Lvl 1 +dice to ability check
Work as one! 2 Lvl Boosts help action
Work as one! 3 Lvl 15 Grant dice for future
Maneuver! 1 Lvl Maneuvering attack as BM
Maneuver! 2 Lvl Full move, no AoO, add dice to AC
Maneuver! 3 Lvl Multiple allies
Disable 1 Lvl Attack. Inflicts Condition (Deafened, Restrained, frightened )
Disable 2 Lvl Attack. Inflicts Condition (Blinded, Incapacitated )
Disable 3 Lvl Attack. Inflicts Condition (Stunned, Paralysed. )
Maneuvers:
Warlord maneuvers are similar to Battlemaster maneuvers in most aspects. Where the target is an ally of the Warlord, the target must either have line of sight and be able to hear the Warlord's voice, or be adjacent and within touch range of the Warlord. Unless specified otherwise, 'ally' can include the Warlord themselves.
Some maneuvers have prerequisites of class level of the warlord, or other maneuvers known that the character must have before being able to select that maneuver.
Name Prerequisites Effect
Rally 1 Warlord level 1 Action. Dice + Prof to temp HP
Rally 2 Level Multiple dice
Rally 3 Level 10 As reaction pre-empting damage
Fortify 1 Lvl 3 Dice + Prof to next saving throw
Fortify 2 Lvl 7 As reaction
Fortify 3 Lvl 11 Make new save on ongoing or mind-affecting effect.
Exhort 1 Lvl 3 Action. As reaction, ally makes an immediate attack.
Exhort 2 Lvl 7 Multiple dice
Exhort 3 Lvl 13 Action. As Reaction, ally takes an additional action.
Guard! 1 Lvl 1 Dice to AC until beginning of your next turn
Guard! 2 Lvl 7 As reaction, pre-empting an attack.
Guard! 3 Lvl 13 If while under the effects of this maneuver, your ally is attacked and missed by an attack, they may use their reaction to make an attack against their attacker if within their weapon's range.
Strike! 1 Lvl 1 Dice to ally's next attack roll
Strike! 2 Lvl Make an additional attack next attack action
Strike! 3 Lvl All allies
Work as one! 1 Lvl 1 +dice to ability check
Work as one! 2 Lvl Boosts help action
Work as one! 3 Lvl 15 Grant dice for future
Maneuver! 1 Lvl Maneuvering attack as BM
Maneuver! 2 Lvl Full move, no AoO, add dice to AC
Maneuver! 3 Lvl Multiple allies
Disable 1 Lvl Attack. Inflicts Condition (Deafened, Restrained, frightened )
Disable 2 Lvl Attack. Inflicts Condition (Blinded, Incapacitated )
Disable 3 Lvl Attack. Inflicts Condition (Stunned, Paralysed. )