I offer a new player a seat at the table and see how they interact with the others at the table it may come to pass that the new player does not integrate with the group and moves on with no hard feelings it may also lead to butting of heads over some percieved deifference between players or even with me but actually interveiwing potential player is not something i can get behind. It seems a bit Elitist
It is not elitist; it is an acknowledgement that there are varying expectations towards gaming that can offer mutually assured aggravation and become potentially disruptive. Whether that is a regarding the use of outcome fudging, the inclusion of mature themes, the way some mechanics (like alignment) are interpreted, or how open the campaign is to directional drift (rails vs. sandbox), all preferences may be valid in the population, but there are some that will be inappropriate at any table.
When you have a well-functioning group, why risk everyone's time and enjoyment by bringing someone in cold? Sit down with them and discuss what how you as GM operate, what the group is currently doing, and your expectations of the group and each player. Ask what their expectations are and validate that the person and the group are a good enough fit together.
Last edited: