World-Building: The Shared D&D Experience

The UK1-3 series (Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy) is missing from your list.

A haunted house, busting the smugglers, boarding a smuggler ship, infilltrating a lizardman stronghold only to detect that they are on the same side and finally taking on Shauagin under water - that's really heroic stuff!

And from my point of view N1 Against the Cult of Reptile ha to be added as well. Lots of roleplaying in the village, fighting Troglodytes in the swamp and a real boss monster in the first adventure I've mastered left traces still visible after 25 years.

---
Huldvoll

Jan van Leyden
 

log in or register to remove this ad


Hella_Tellah said:
Wizards Presents: Worlds and Monsters expresses WotC's desire to have a "shared experience" among all D&D players, to bring us back to the days when every table ran through the Tomb of Horrors, scaled White Plume Mountain, and stopped up the shenanigans at the Temple of Elemental Evil.

What days are WOTC thinking of? I've been playing for 23 years, and I never ran any of those adventures, nor did I ever play in them. I owned them, certainly, but I read them as examples of adventure design. Me, and every DM I knew, homebrewed.

That being said, if there was one shared adventure which defined D&D, it was Keep On The Borderlands, as has been previously mentioned. It doesn't even specify names for the major NPCS, which I now understand is A GOOD THING because it allows the DM to name the characters in whatever way is appropriate to his campaign.
 

Pets & Sidekicks

Remove ads

Top