Olive said:
Regardless, I don't know if anything is lame as such. I never liked steampunk much but the IK stuff looks real cool.
Is Iron Kingdoms the one where the first module was about people hunting the female sorcerer as a witch but accepting male sorcerers and wizards just fine?
I remember something about a module like that, and that sort of gender thing just doesn't appeal to me...
There was something else I wanted to say, but I'm drawing a blank right now...
Someone said something about remembering roots... Look at the amount of research that went into LotR to make the setting a solid world with believable mythos, linguistics, and politics - despite and in addition to the magic. Middle Earth itself is not my cup of tea, but I can respect that work, even if I don't much care for the writing style of the novels. Gygax seems to have put that kind of work into Greyhawk and the old rules as well. Even where I find things I don't like, I can see the hard work that went into researching it and not just saying 'here's a kewl idea'. So I've begun changing my opinions of his work to one of respect rather than 'I don't get it'.
Now I remember what I was forgetting. Linguistics. I can't stand Common as a universal language. Though the blame on this one goes to the game and not the settings that cop out and accept it. I could see saying "Common just means the language common to the region the game starts in" rather than "Common is what every PC playable species and culture on the globe speaks". I suppose one could take the first interpretation, and I always drop out common for a more sensible linguistic angle when I make my own settings...
The presense of Common in a world is by itself enough to prevent me from being able to enjoy roleplay in it - because it just gnaws at the back of my mind the entire time. I love linguistics and language diversity. Going back to the roots comments again - this genre was made notable in the modern era by people looking to study the idea of new languages and the effect of linguistics on culture.