World ideas that you think are lame

I don't like worlds with too much magic in it. IMHO that would change the way of life there incredibly... and that's usually not mirrored in most descriptions of fantasy worlds. FR is the worst example for that case.
Steam punk: Not my game. It's nice but just not my taste.
Metaplots: It's really bad IMHO to force a metaplot on a world... especially if it could develop differently.

But I do have a certain question for you:
Why should any assassin have a problem with Speak with Dead??? If the dead person didn't see nor recognise him, what's the problem?
 

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Olive said:
Regardless, I don't know if anything is lame as such. I never liked steampunk much but the IK stuff looks real cool.
Is Iron Kingdoms the one where the first module was about people hunting the female sorcerer as a witch but accepting male sorcerers and wizards just fine?

I remember something about a module like that, and that sort of gender thing just doesn't appeal to me...

There was something else I wanted to say, but I'm drawing a blank right now...

Someone said something about remembering roots... Look at the amount of research that went into LotR to make the setting a solid world with believable mythos, linguistics, and politics - despite and in addition to the magic. Middle Earth itself is not my cup of tea, but I can respect that work, even if I don't much care for the writing style of the novels. Gygax seems to have put that kind of work into Greyhawk and the old rules as well. Even where I find things I don't like, I can see the hard work that went into researching it and not just saying 'here's a kewl idea'. So I've begun changing my opinions of his work to one of respect rather than 'I don't get it'.

Now I remember what I was forgetting. Linguistics. I can't stand Common as a universal language. Though the blame on this one goes to the game and not the settings that cop out and accept it. I could see saying "Common just means the language common to the region the game starts in" rather than "Common is what every PC playable species and culture on the globe speaks". I suppose one could take the first interpretation, and I always drop out common for a more sensible linguistic angle when I make my own settings...

The presense of Common in a world is by itself enough to prevent me from being able to enjoy roleplay in it - because it just gnaws at the back of my mind the entire time. I love linguistics and language diversity. Going back to the roots comments again - this genre was made notable in the modern era by people looking to study the idea of new languages and the effect of linguistics on culture.
 

The ver present Comon tongue doesn't bother me as the game needs it. I have tried to run a game where the Common tongue didn't exist, and the players spend all their skill points on languages rather than the skills they needed. It also made roleplaying difficult as every other person they met didn't speak a lanaguage anyone in the party spoke.
 

Agback said:
On the other hand, if people are so stupid as not to use the resources at their fingertips in obvious ways to solve everyday problems, the setting really loses believeability for me.

Oh I agree, but when continual light streetlamps and speaking with murder victims (as examples) become common place then it loses something for me. In my mind, when magic begins to become too common place I lose interest.
 


arcady said:
Is Iron Kingdoms the one where the first module was about people hunting the female sorcerer as a witch but accepting male sorcerers and wizards just fine?

I remember something about a module like that, and that sort of gender thing just doesn't appeal to me...


I believe the Witchfire Trilogy, the first set of adventures for the IK, takes place in the country of Cygnar. My knowledge of the IK from the other d20 products and their Warmachine line (I haven't read the Witchfire trilogy myself) makes me guess that either you're thinking of something else or you're just remembering it somewhat wrong, because there's no hint anywhere that Cygnar (or any place in the IK in fact) has a problem with female spellcasters. One of the most powerful Cygnar warcasters is a woman, for starters. I think, from what I do know of the Trilogy, that there is a female spellcaster who is hunted as a witch, but this is because she is psycho and bent on mass destruction rather than because she's a woman :p
 

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