World of Lodor Uploaded - Trial Basis

Chaz said:
I was hoping more for a stable world for my chars to explore and continue to grow than a "new Mod" to try out from scratch. Sure I will likely make a new char or two along the way. But right now im just looking to try out chars I already have weeks/months invested in.
If you can find something more suitable, Chaz, we'll try it by all means. But we're not exactly overwhelmed with options here.... :)
 

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Neo said:
The Purg has fixed encounters too bud, those Hobgoblins and cave goblins were spawned by me when I came on as DM to resolve the problem with you being stuck as dead unable to respawn.

The worgs too? I mean I didn't meet a single goblin on the way out...
 

cantrip said:
The worgs too? I mean I didn't meet a single goblin on the way out...

The first Worg that appeared yesterday with the hobgoblins I sapwned..but later on one spawned on its own so that is likely part of the encounter table.. but the hobgoblins, cave goblins, blackrose elves etc..were all me.
 

Morrus said:
If you can find something more suitable, Chaz, we'll try it by all means. But we're not exactly overwhelmed with options here.... :)

Yup persistent worlds for download are definitely light on the ground :\ Pity I couldnt get a hold of Neversummer 2 which was a very large, nice mod before it got taken down the powergaming route...to oblivion.
 

My observations so far...

While I like the concept of no penalties for low level characters, I have noticed that a great deal of encounters simply slaughter the low levels forcing continual respawns.
I think it would make sense to either try to tone down the encounters a bit, or simply start characters at 3rd or 4th level.

My biggest peeve so far with this mod is the merchant system. I want to tear my hair out whenever I have to go back to town to either buy or sell something. Maybe it is simply the town I am in but I can not find any merchant who will buy what I am carrying. even if it's only for 1 gold. There is nothing more frustrating than lugging around 50 pounds of "loot" (and I use that term lightly), to 7 different stores and every single one won't buy a damned thing from me.
I can understand going to different merchants to buy different items but all (at least most) merchants should be willing to purchase from me.
 

Jesus_marley said:
My observations so far...

While I like the concept of no penalties for low level characters, I have noticed that a great deal of encounters simply slaughter the low levels forcing continual respawns.
I think it would make sense to either try to tone down the encounters a bit, or simply start characters at 3rd or 4th level.
You hit my concerns right on Jesus_marley. This might be the best solution when trying a new char. The world's got an interesting feel [altho staring at snow and ice onscreen when it's -26° outside takes some of the fun out], but a bit tedious if you don't take an already advanced char in. Tried one called World of Rykaria that did this well, with good alternate skills, when I got tired of respawning the other night. This server I tried it on had some mods to the Ai that added to the fun and realism. Don't know if it's a big enough place for the long term plans for ENWorld.
 
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As noted the starting leve should be boosted too tough. My Sylvain Druids starting area had owlbears, some mini treant things and ogrilons to kill. Upon wandering found easier area with giant spiders and zombies and some tough swamp Dragons. Traveled more and found bugbears. This is a first level character these fights are way too tough.

Also I was grouped with someone another Druid and we found all our xp was being divided by 2. So grouping = less xp and doesn't seem to generate more monsters.

Not looking very good for this Mod. Chainmail was better by far. The advantage this mod has over chainmail is not one crash the whole time I played it.
 
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jumped on yesterday morning and was caught by surprise when I appeared somewhere I had no clue where I was. Should proove interesting. Needing food and water to rest is hardcore, but right now, where I am. Fairly easy to get, as long as the things I do get me enough cash to buy food.

Q. If you kill an animal, does it give you food?
 


My findings for this mod; totally objective ;-)

The world tries to be more real and is a bit more on the rpg side.

1) Food & Water
Since it's easy to have food & water it's only a little bit annoying, but then: why is it there in the first place? (ok, it feels a little more like a real rpg ...)

2) Death penalty
Same is true for gold & item drop on death: gold is safe in a bank & for the items there is the insurance (just costs gold); this is a little bit more annoying; if i have mechanisms to circumvent the death penalty then it's just there to "discipline" the players to always renew the insurance and go to the bank; the game just could make a gold penalty on death and that's it.

3) Starting locations, factions and races
This is a pure hindrance for party play; so long as we don't have 20+ players continually on Enworld this means we have to go with one race or play alone.
It's a typical hen & egg problem: with PoA we probably won't attract any more players or bind them long enough; with WoL we have a long starting phase which maybe frustrating for the players (i am little bit) before we attract more players.

4) Scaling
The areas (at least the ones i visitied so far) are not scaling at all.

5) Stability
Just one problem until now (the one cantrip described); no crashes at all.

6) Merchants
I have the same opinion as Jesus Marley; it's very frustrating that i can't sell my stuff to one merchant; again this is just another thing to harass the players. It's ok for me that i have to buy things from different merchants.

(my) conclusion:
Nice world but too big for the amount of players we have.
I think it's a lot less rewarding (by intention) then PoA & Chainmail and this has frustrated me a little bit; i have only a "small" amount of time to play and this isn't worth it i think.
Were it not for the other Enworld players i probably won't show up anymore; but since my fellow players are a nice bunch to hang out with i will test further.

I am for going back to PoA until the next release of Chainmail; then test Chainmail for stability & if it's stable enough do the switch (if you want).

I know i should stop whining and kill some monsters instead. ;)
 
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