World of Lodor Uploaded - Trial Basis

EN_blakman said:
2) Death penalty
Same is true for gold & item drop on death: gold is safe in a bank & for the items there is the insurance (just costs gold); this is a little bit more annoying; if i have mechanisms to circumvent the death penalty then it's just there to "discipline" the players to always renew the insurance and go to the bank; the game just could make a gold penalty on death and that's it.

I also ran into something called potions of preservation that should protect from the death penalties. Of course I never had the chance to try one before a hostile dwarf NPC hit me with a DC 35 implosion:)
 

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Just completed an overland trip from Aldur to Farandor.

Took over 2 hours real time. Most of the time I had to sneak around, the rest I was probably running for my life. It wouldn't be a problem if this was a linear design, but surviving ettins, lizardmen, dire tigers, phase spiders and a lot of other things just to reach another starting location, functionally identical to the place you left is a bit, meh...

A good thing to remember while adventuring is that most things seem to be hostile toward anything different. I've escaped several times by luring a monster close to a hostile animal or rarely an NPC in the wilderness.
Not very heroic, though;)

The mod could really use a common starting location for players...
 

Finally.

Took.

A.

Look.

At.

This.

Mod.

In.

Play.


Annoying.

As.

All.

Heck.

Ain't.

It.

Move.

One.

Space.

Kill.

Deer.

Find.

Fire.

Again.

Heat.

Meat.

Sleep/Rest.

Go.

Get.

Killed.

By.

Orc.

Again.

The steps forward don't seem to equal the steps back. I feel like this char is negative 2nd level after playing for three hours.


The RP value of the food and water requirement is non-existant. But garsh, killing them badgers is rewarding, right?

Kind of annoying also, when a opponent can kill my first level, first run char with one hit. And again. And then again. First level in this mod...Must be in an area I can't handle...Hey? What about the other side of town?

'K.

Killed a wolf. w00t. Then a bear laid in on me.

And then a Bombadier beetle hit my FIRST level char with a spell that sank 3 ability scores, plus disease. Fun. No save possible, no recovery. 'S'ok, I think....Kill a buncha deer to try and rest it out.Eventually had to die to regain those points. At char XP total 0. Fun.

Yes, much fun.
 

I can't count how many times I've been killed by the mountain lions. I'm a L2 Paladin and I get my butt kicked by these cats.

Food and water isn't the issue that I expected, at least not yet.

I could definitely see how this is a party server, but then you need a group of people you know that all decide to create the same race so you all start in the same spot.

Intertesting idea. Will continue with it while it is up. Unfortunately, none of my friends have both expansions so I'll be going it alone for a while.
 

After my playing yesterday and actualy reaching 4th level I experienced the loot loss. I had it insured. unfortunalty only good for 1 death. No problem right go to nearest town and reinsure. But low and behold I can't my cash is in bank and halflings wont talk to my sylvan druid. In order to get to my starting location have to go through some bog area and another. Both with tough fights. I find mod more frustrating than fun dont start me on selling loot.

Chainmail was a much better mod feature wise. The advantage to this mod is the stability.

I think this mod may need to much tweaking. Need to tweek the dying penalties. Need to tweak factions to allow use to talk to people in all towns. Need to tweak in ability to sell. Need to tweak starting level and some basic equipment 100 gp is not enough for armour and weapon if want toplay a tank.
Need some NFO file stating what areas are safe for what level.

Now a question. Any idea what level one needs to be to join a religion?
I ahve found the Nature altar which I want and thief one.
 
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I thought I might try a new PC just to see if it was the starting class that was too challenging with my first PC. Well, I managed to spend the piddly amt of gold I had right away [after having even the basic essential armour, weapons and equipment stripped from me as I entered the game]. Now I can't even leave the starting location as I need to pay for a boat ride!? There's nothing to fight but NPC merchants and civilians, so I'm beat.

I hope the Powers-that-Be make some tweaks soon or I'd say this mod's a bust.
 

I actually like this mod. I have the same feelings regarding the death penalties, as the other players. However, I think that this mod has a lot of potential. Add a few low level dungeon crawls around the starting locations, and that will allow chars. to level enough to brave the world. But I really like the background story, and the fact that there are quests to be taken. I actually like the factions and the role-playing that they present us. I don't think that a person should attack right away. There is the point of lawful alignments that should prevent a person from being hostile to the point of trying to kill a player.

But this brings up a question. What are the admins looking for when it comes to a pw. One that needs 0 work or effort to make it a fun place to play? One that can be used as a base, and takes some effort to make it fun? Also what players would be willing to help in the design. IE: The admins think a cave around the halfling villiage to explore would be good. Posts to the forum and someone volunteers to design and develop one, mailing it to the admins for review, which they then add to the dungeon. I am not sure how well the toolset allows for this, but I would be willing to help in that area.

I think that this world would be a fun world to play in if we spent some time and effort to add/tweek some of the areas to make it fun, and correct the problems discussed in this thread.

The same could be said of chainmail, except for the stability of the original module.
 

Yes however when my sylvain Druid can't buy or sell suplies in a halfing village and needs to spend 1/2 hour traveling back to my starting village. That is the problem with factions IMO. I should be able to at least interact with vendors in any city. Sure boost the prices no quests, no one else want to talk to you is all fine but vendors should still be able to interact with.

I use a bank to save gold. I bind my soul to a tree near a bugbear cave. I die no problem my loot is insured. I die again and learn insurance only works for 1 death. I go to halfling vilage to reinsure my stuff. Well I can't get money out of bank as he wont talk to me. I can interact with vault and buy insurance but need cash to do it. I can't sell loot as they wont talk to me. I need to waist 1/2 hour game time hoping I don't die just to go back to my starting village so I can take money out of bank. Of course now if I die I may lose my cash. Totaly deevaluing the point of a bank.

The areas are nice. The mod is fresh and secure but this faction thing could be a breaker for me. Never mind the fact I can't sell my items like slings, gems, jewelry, magic staff etc. I like the mod for the most part but think there is too much modifing to be done by the dms and Morrus to make it feasable for continued use.
 

Yes I understand the problem that your druid is in. However if they fix the death penalty, then you will have all your stuff, so you won't need the insurance and then you won't be "stuck" in a place/area where the people don't like you. Then you have the ability to escape the areas that are not friendly to you.

That is 1 fix that solves many problems, don't you think.

As far as selling, maybe you haven’t found the right place. I can't sell Magic Staff, and scrolls, but have been able to sell jewels and such to the Jeweler in the human settlement. As I recall I have never been able to sell mundane slings or staffs no matter what mod I have played.
 

Can't sell my +1 sling and the staff I want to sell is +1 damage vs constructs that I can't sell.

I saw the jewler in the human village also saw a magic user store in brownie village. I sold my mage scrolls to him. If I travel to human settlement will the jeweler talk to me? That is the issue. I may travel all that way to adventure in that area and find I can't interact with the vendors. Am I stuck around the Sylvain village? What towns can I interact with vendors in? I don't think I should have to worry about things like this when playing a video game. To me it starts to be more frustrating than fun at this point. Like I said I have no problem with villagers not talking to me or giving me quests but making vendors the same is going way to far.

As too the insurance/bank if we go with a standard 10% penalty these vendors should be removed. Morrus has stated he doesn't want to do extremley complicated alterations. It seems to me most of the stuff we want changed would fall under this catagory.
 

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