World of Lodor Uploaded - Trial Basis

When I logged in last night, I was whisked to a small village. Very few vendors, all elf, none of whom seem interested at all in what little loot I've found so far, even though my char is an elf.

Quests: Only one was suggested. I thought there were quests aplenty? The one I was offered was rather open ended, and didn't show in my journal as a true quest. And at any rate, it seems uncompleteable without a lot of dying.

Subraces: This is what really intrigued me when I rea the module description. Erhhh, where are they and how are they accessed? Ended up making another elf, in hopes of finding elven subraces, but nope, none there. This char would have been better off human.

Understand, I decided for once to try and make an uber char, instead of one of my flawed chars. Fighter/Barbarian. He shouldn't be such a door mat, what with his decent HP and BAB for low level. And the ability blast he got right out of the starting gate still annoys me, even though he's since recovered.
 

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'K. Finally got two real quests. But both are beyond me. The easier seeming one was to go in the sewers and recover a doll. And I was promptly swallowed whole by a Gelatinous Cube. How on oerth does a 3rd level Fighter/Barbarian go up against a Gelatinous Cube? This isn't a low magic world. It's a no magic world.

Not that I mind so much, but spending so much time on getting food/water, crafting stushiteff no one will buy, loading up inventory page after inventory page with useless crap... *sigh*

Those of you who have gotten about a bit, where does one go for decently scaled battles, and vendors who will take misc crap? To get to 3rd level, I had to farm the heck out of some pixies [take THAT ya damn Quicklings]. I don't want to do that forever. If I am to get good encounters for the price of a boat ride, where should I head to?
 
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I think that the suggested changes are going to be too much, I'm afraid. Looks like this mod isn't suitable for us, either.

I'm not sure we're going to find one, folks. We're not having a lot of luck so far. Any more suggestions?
 

I don't think it's just me. It seems most everyone was digging Chainmail. Maybve we just need to give it another shot, or stick with PoA until CM is bug-free [however long it takes].
 

Both PoA and Chainmail have their share of people who dislike them, too - just like this one. Chaz refuses to even play PoA these days!

So, we've eliminated three modules. There must be more somewhere out there. Just gotta find 'em!
 

I can't go about randomly downloading PW mods. Simply don't have a decent enough connection. But I would surf NWV looking for suitable PW mods, if I knew what key-word to search by.
 

Morrus said:
So, we've eliminated three modules. There must be more somewhere out there. Just gotta find 'em!

Yep, i had the same in my mind, searched NWV a bit and found the following:

http://nwvault.ign.com/Files/modules/data/1102854425000.shtml

After download and some very short playtesting (15 minutes):
- nice crafted areas
- a lot of areas
- lack of monsters (perhaps that was because i used a 40lvl char to wander around?) ;)
- stable

If you are interested i will try to test it a little bit further and give you feedback (try it with low lvl chars, investigating the merchants a bit more, etc.).

By the way, World of Lodor has it merits too (at least some):
- after finishing an easy quest, my char received better relationship with halflings (i would think that will be possible for all races/factions, it just needs some time and solving quests)
- cantrip and myself found some (hidden) places which you can explore when you have a rope (which we didn't, but that got me hooked up)
- cantrip (Bane) found some very heavy magic stuff, e.g. plate +14; so it isn't magicless (but he's an epic char, so all low levels have to wait a bit)
- cantrip and myself got an +2 magic hammer with acid damage, even if it may be that it wasn't intended for two 5lvl chars to get it

I think it just needs some low level dungeons in the vicinity of the starting locations and the players need a description of what to do/where to go for the first levels.

The intention of this mod is to go for the long run and don't give away too much at the beginning; so it's ok when i can't travel to all places at start and it's ok for me if i have to do some work to heighten my relationships with certain factions. If you have done that then it's even no problem anymore with merchants, banks, etc.
It's just the starting phase that needs a little bit of modding, i think. Healing potions for a low price for example, and/or some easy dungeons to lvl up; perhaps even let the death penalty begin after 5 instead after 3.

The only problem is that the factions still are a hindrance for party play for fresh chars; which is sad.
 
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Morrus, what about changing the death penality, will that take too much effort to change? (Actually I was planning on looking at that, but if you already looked into it...) I really think that if changed then some of the other negatives would not seem that bad. My feeling is at lower levels the new stuff piles up fast on characters with the factions, difficulty and death penality.

Currently my 6th lvl character is running around naked with no resources cause I took on an ogre lord.... :) It is annoying, but I find myself laughing cause you know exactly what happened when you see a naked character running around....they bit of more than they could chew.... ;)
 

EN_blakman said:
By the way, World of Lodor has it merits too (at least some):
- after finishing an easy quest, my char received better relationship with halflings (i would think that will be possible for all races/factions, it just needs some time and solving quests)

How did you get the quest? They wont talk to me to give me quests.

I like this mod and maybe you have it right we just need documentation on where to go and what to do at least for low level chars. I don't like the faction thing I admit but if we can somehow through quests change the relationship I think this may be a neat feature as opposed to an iritation.

That leaves starting dificulty and selling loot. How hard would these be to change? Is each merchant a different code? Or can someone modify the script for goods sellers and this afect all of the merchants of this type? If so you could script the goods type of merchant to buy everything but arms and armour, and magic stuff. Script the reagent sellers to buy magic items like potions and scrolls. Also before a character can enter the mod they need to step on that paltform. Couldn't some item be placed in that area that will level everyone to say 3rd level. This would save having to script in a leveler in every starting area. Also ehn on paltform it gives everyone the items for the mod and 100 gp. maybe boost this to say 200 gp then should be enough for a tank to kit out and 200 gp for a 3rd level char would be reasonable.
 
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Felonious Ntent said:
How did you get the quest? They wont talk to me to give me quests.

That's the funny thing. :)
I'm a human and it was the quest that the Jeweller (in Aldur's Village) gives you regarding the mines. After finishing it some halfling relationships were raised from 0 to 30 (35?).
What i can't recall is: why? (have to look, perhaps the jeweller is a halfling).
 

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