Man in the Funny Hat said:
The single biggest killer of my campaigns over the last 25+ years that I've been DMing them?
Summer.
When players have had a choice of: Play D&D on Friday night or Saturday afternoon, vs. go swimming, camping, out on a date, take a weekend and go rafting, visit relatives, etc.; D&D loses quite easily and quite often. D&D just does not stand up to that onslaught for long once the really warm, dry weather came round up in Seattle.
Summer took many players away, too. And again, they didn't have the curtesy to say anything. No "sorry, but in summer, I'd rather hit the lake". Probably because, if it rained, they showed up, making us the fallback plan.
Of course, they decided this at about 4 PM on sunday. We usually learned that they weren't comong about 4:30 to 5 PM. And just for the record: We started playing on 4 PM. I remember having two months or more where each sunday we'd drive here to start playing, only to go back shortly after when too many players called it off. I quit those groups shortly after.
Since then, whenever stuff like this happens: People just not showing up without telling anyone and games being cancelled because of it, I quit the group. I can waste my own time. I don't need those antisocials for it.
Man in the Funny Hat said:
Stepping back a couple days with this response, but...
I just have a problem with even referring to Blizzard as being an "accomplice". Blizzard has done one thing - make a MMORPG that is highly popular and even addictive.
And as far as I know, profiting from one's addiction is a crime
Actually the similarities aren't even funny anymore: They have to keep spending money to get their fix, they shut down their social lives, some even stop going to work (I had such a case - though that guy has always been unreliable and not right in the head). And there have been cases where people died from an overdose.
I wonder how many street corners are crowded with people who'd do everything for "that magic bow"
Maybe that's being nitpicky but it grates on me.
I wasn't completely serious with that choice of words. I still hold it against Blizzards that they gave so many people I knew (or thought I knew) a channel for their madness. Before the game, I could actually talk to these people.
Maybe I and others are just lucky that way and you happened to get players that simply have different priorities and D&D happens to be too far down the list.
That's the conundrum here: Are you guys lucky to find the few that are okay, or am I unlucky and for some reason every single WoW player I know personally or hear from from people (I trust) who know them personally has become insufferable since starting to play.
But for me the fact is that every single WoW player I know of (1st- or 2nd- hand) is a complete nut about it. Really. I haven't met a single guy who won't shut up about it. Maybe some of them don't mention the game, but I think sooner or later they'd mention that they play, without going on about it for hours.
I've long considered my D&D game to be as much a purely social occasion as much as a dedicated time-slot for gaming. If players want to spend GAMING time in discussion of the weather, children, world events, or WoW, I'm not going to get too bent out of shape about it - so long as we DO get around to actual gaming.
We're on one wavelength here. Problems arise when two people (including the DM) shut out the rest of the group for long periods of time. Problems arise when people start wasting other people's time by always cancelling at the last moment, at ending the game early, and the like.