World of Warcraft killed our gaming group!


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Hate the playa, mang, not the game.

It's like this - in similar experience to Seetan, I've done the MMORPG thing for a good long while now, including the high-end time and attention intensive raiding game. Been an officer in a guild and had to direct the efforts of upwards of 120+ people.

And in all that time not once did my tabletop game suffer for it. My guild simply knew that flat-out, I was not available on saturday three weekends a month.

Your players found something they find more enjoyable, and sadly they're being asses about how they handle that fact. But their behavoir isn't the game's fault, it's theirs.
 

A previous group that I played in had this problem when two of the players played EQ and convinced the other players (except me) to play. More and more of our D&D time became EQ time, and every time some little thing that resembled something from EQ was perceived, they all had to stop the game and talk about it at length. There were definitely some hard feelings.

At the end, before I quit (because I moved), we only gamed for maybe an hour of a 6 hour session. That was right before WoW came out, and I heard the group quit playing D&D after I left.

Sad thing about it is, those guys were test players for 3.0! They loved D&D, live, eat, breathe it type guys, and they were completely sidetracked...hijacked!

I'm not bashing MMORPGs, I play a few myself, but some people just can't keep it in perspective...comparable to substance abuse or gambling addictions.

This may be an urban legend, but a friend was telling me yesterday about a MMORPG player that had invested real world money to buy in-game credits and items. Something in the neighborhood of $40,000 (this is why I think it may be a tall tale). Another player reported him because he was bragging about how leet he was, and because it's against the EULA to do that sort of thing, they wiped his character and he killed himself. Where's Jack Chick when you need him?
 

Everyone in my Monday night gaming group plays WoW. Before that, it was Star Wars: Galaxies. I take a certain amount of pride in the fact that I am too poor to upgrade my computer to the point where it can run a game like WoW.

While the WoW discussions do take up a certain amount of time, I don't think it takes up any more time than similar non game chatter. While I do feel somewhat left out, I realize that it is my choice to avoid MMORPGs, and thus the common experience that the other gamers at that particular table partake of. No problem, while they're all talking about WoW, I use the time to do prep work for the game I DM in.

I think that there is actually less time spent in WoW-talk lately. Now that the one holdout besides me got converted, and everyone else is starting to realize that I won't be converted, I think they're showing some consideration for me and cutting the WoWing short.

Of course, I could be wrong.
 

Hey there Kae'Yoss ... seems like a long time since I saw you post last. Even before the crash. It's nice to see you again. :)

Sorry to hear about the rpg group fizzling out though.
 

Felon said:
Really, what is enjoyable about a MMORPG beyond A) killing things and B) upgrading your character? Even if you're on an RP server, what is there to talk in-character about other than A and B?
What is there to roleplay about in D&D, which boils down in the RAW to the same thing? People can and do roleplay in both places.

And raids. Many, how can that not get old real fast? I guess there are a lot of folks who would be delighted to be Bill Murray in Groundhog Day, repeating the same events over and over without significant deviation.
Only if there's insufficient raid content that's too easy. WoW has fights against boss types that every game, pen and paper and videogame, could learn from in terms of sheer creativity. I'll put Jindo the Hexxer up against any monster in any monster compilation from D&D.
 

WoW killed my group as well.

To be honest, three of the group members have not given up on gaming entirely, they have just abandoned the tabletop for Teamspeak. But not all of us play WoW.

So for all practical purposes, a group of twelve years has disbanded.

I'm a little pissed off. I'm thinking that it may just be time to retire my dice for good.
 

Wormwood said:
WoW killed my group as well.

To be honest, three of the group members have not given up on gaming entirely, they have just abandoned the tabletop for Teamspeak. But not all of us play WoW.

So for all practical purposes, a group of twelve years has disbanded.

I'm a little pissed off. I'm thinking that it may just be time to retire my dice for good.

Time to restart online with a Battlestar Galactica group? I'm in ;)
 


Whizbang Dustyboots said:
Only if there's insufficient raid content that's too easy. WoW has fights against boss types that every game, pen and paper and videogame, could learn from in terms of sheer creativity. I'll put Jindo the Hexxer up against any monster in any monster compilation from D&D.
No doubt. :)
There are some fantastically cool boss encounters in the game, in terms of pure creativity, difficulty, and tactics. There are also some lame ones, but those creative ones are why Raids can potentially never get boring :)
 

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