• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Worldbuilding

So I've been thinking a lot about this thread which petered out but was a lot of fun while it lasted. I decided to copy the rules, with a few adjustments:

Loosely inspired by the game Microscope, let's build a setting together. One post at a time.

These are the rules:
1) One post, one idea. Don't drop a whole pantheon, or a whole 50 page magic system into one post.

2) Whatever anyone posts is true. Clarify and expand what people create, but don't contradict or invalidate it.

3) Build and support; don't make suggestions that would break the whole concept wide open. I mean, it'll probably break eventually, but let's not rush it.

4) Both top-down and bottom-up are welcome.

Premise:
The setting is a "flat" world with magic, so weird stuff tends to happen. It can be "Middle Ages With Magic" but does not have to be. It could be more like Eberron or it could have a bunch of different civilizations at various stages of technology (such as Neopets or Wizard101).

The "flatness" can range from Midgard to Ysgard to Discworld to the Spiral. It can even get into weirder shapes like a literal World Tree.

@TwoSix, would you like the honor of first post?
 

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Happy to. :)

On Escaverde, all children learn the chant in their very first lesson of temple services:

“This world is a prison, and we are its wardens.”

The blighted circle at the center of the world, from which the anathema continually come forth, speaks to the truth of their recitation.
 

Into the Woods

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