ObsidianCrane
First Post
StarFyre said:4E though, isn't made for players like that (my group), it's made for the "kick down door, kill monster, get treasure, wash hands, repeat" style of play IMHO.
How on earth do you come to that conclusion?
Certainly 4E will be conducive to the style of play you describe as well, those players will kick more doors, kill more monsters, and get more treasure, but that in no way makes it less RP centric.
If anything, based on what I know of 4E, I suspect it will suit your group better - their characters will be able to do more - so the RP will flow more smoothly. They will be less hung up on "can I do this" and more doing what they want.
Less mechanical hindrance => better RP.
For example 7th Sea makes it really easy to kill lots of "minions" at once, I found that gave players a lot more scope to RP. They got to the fight, they RPd the fight rather than number crunched the fight, an experience that matches my testing of the Crusader from Bo9S as well, a more conceptually 4E class. 1 Attack a round means faster flow around the table, and things like the Stances that require you to co-ordinate the other PCs become RP opportunities that you have time for. It was funny - I had time to attack and RP, the duel-wielding fighter/ranger with his 7 attacks spent the same time just attacking...