PeterWeller
First Post
Irda Ranger said:Um, no. If it's going to be a Spelljammer Campaign, it's going to be a Spelljammer Campaign at 1st level, not 21st level. To do otherwise would be like "Hey guys, let's play a Planescape Campaign! But first, you have to grind your way up to 15th Level so you can Plane Walk!"
To repeat: Um, no.
Admittedly, you may not own your own Spelljammer right at 1st level, but you're sure as shootin' in the Astral Sea on someone's Spelljammer.
/end off topic/
I'm glad the art of W&M has inspired some folks. I didn't get it, but maybe I'll have to thumb through it at Barnes & Noble to see if it's worth the purchase. I definitely need to check out pg. 17
Wow, dogg. Sorry my idea of using spelljamming as the epic capstone to a nautical themed campaign gets you so bothered. It's actually more like, "hey guys, when you all reach 15th level and can plane walk, you can go on Planescape adventures."
Admittedly, I never put a gun to your head and told you to sit at my table, right, so it doesn't really matter.
Derren said:It needs a lot more than some art to make 4E good. Story and especially machanics are a lot more important.
I agree, except that really good, evocative art (like in W&M) gets my creative juices flowing just as well as any text piece.