World's Largest Dungeon in actual play [Spoilers!]

Took me a bit to find the Tarrasque as well, until I realized it wasn't near the end as many would think. The next problem was that it turned out to be in a region off the route I already had planned for the players. As much as I would love to use it, I can't see a simple way to change routes that way, so will continue with my original plan which was A, B, C or D, G, K, J, N, N, O. Haven't decided between C or D yet as I like C better, but I love the "Ex-Minotaur Elf" part =P.
 

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What about player maps as a second product? Bundle all the edited maps together and sell them as player maps, or as maps that an GM can take and use in thier own games? There are other products like that out there (Wizards Map Folio's come to mind). If the retail price can be contained to $20 - $25 and still be profitable to AEG, might that be an option...?
 

Demon Gnome said:
Took me a bit to find the Tarrasque as well, until I realized it wasn't near the end as many would think. The next problem was that it turned out to be in a region off the route I already had planned for the players. As much as I would love to use it, I can't see a simple way to change routes that way, so will continue with my original plan which was A, B, C or D, G, K, J, N, N, O. Haven't decided between C or D yet as I like C better, but I love the "Ex-Minotaur Elf" part =P.

holy crap. did you read the whole thing already?

the minotaur/elf thing was one of fred yandt's concept's
that remained after he dropped out of the project and gave
his notes to farrese... it was originally a halfling, but i hate
halflings and elf deserters from region H are common

yes. Region D is hard to get to, because its really a climax
to the dungeon in its own right.

DMs that take a course TO region D are ending the campaign early.

Although A, B, C, G, H, D is a fairly obvious route
that allows DMs to run the dungeon quickly

and run again using the E, F, J, N, O route for a
second campaign

E, F, G, K, L, O is also a possibility

as if E, I, M

its my belief that most groups will go A, E, F, J, K, L, O

but we'll see
 

Demon Gnome said:
Took me a bit to find the Tarrasque as well, until I realized it wasn't near the end as many would think. The next problem was that it turned out to be in a region off the route I already had planned for the players. As much as I would love to use it, I can't see a simple way to change routes that way, so will continue with my original plan which was A, B, C or D, G, K, J, N, N, O. Haven't decided between C or D yet as I like C better, but I love the "Ex-Minotaur Elf" part =P.

Well, one quick giveaway is the level progression. From A to C flows kinda of logically but you see D on the interior map and you're like... "Okay... something odd there.... especially since you can't get there from C...." Then again, I could be wrong, going form memory without the book here. I just remember that one of the maps seemed way off on power level when going from left to right, bottom to top.
 

Howdy,

I'm getting ready to start running WLD this Wednesday and beyond a little pre-game jitters I've got a question that's been weighing on my mind with no clear answer.

This will be the first time our group is using miniatures for play. Now we've been gaming for quite a while now, but this will be new for us - minatures have never really been a draw. But after seeing the layout for WLD on the AEG website, I thought it'd be a good idea. I already have a bunch of the Wizkids dungeon tiles and tons of figures, so it should work okay. But then I read the bit about the map scale in WLD. It says the scale is 1 square = 5 feet, but we recommend doubling it.

So GMs who've started running already, what scale did you end up using and which do you perfer? I may have to scoop up some more tiles if I go with 1 sq = 10 ft (or buy a mat, but that's not nearly as cool) but I'd like to find out how others feel about it. My group will have six party members, if that's any influence on the call between 5 and 10.

And jim, the question for you is: Why double?
 
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OblivionsLot said:
Howdy,

I'm getting ready to start running WLD this Wednesday and beyond a little pre-game jitters I've got a question that's been weighing on my mind with no clear answer.

This will be the first time our group is using miniatures for play. Now we've been gaming for quite a while now, but this will be new for us - minatures have never really been a draw. But after seeing the layout for WLD on the AEG website, I thought it'd be a good idea. I already have a bunch of the Wizkids dungeon tiles and tons of figures, so it should work okay. But then I read the bit about the map scale in WLD. It says the scale is 1 square = 5 feet, but we recommend doubling it.

So GMs who've started running already, what scale did you end up using and which do you perfer? I may have to scoop up some more tiles if I go with 1 sq = 10 ft (or buy a mat, but that's not nearly as cool) but I'd like to find out how others feel about it. My group will have six party members, if that's any influence on the call between 5 and 10.

And jim, the question for you is: Why double?

for logic only... it gives the monsters more room, and thus makes the environment more livable (why would someone cram himself into a small
room when he doesn't have to)

it also increases the distance between monsters

from a hack n slash perspective, 5 ft. is better, because it forces
people to be a little more tactical and less exploitive of the OPEN
SPACE

two cents and change
 

We kept the scale at 5' for simple mapping purposes. As long as we have to hand draw the sucker, 5' squares saves room on a pad of grid paper.

I've been in contact with Lee, the author of Region E. He's sent me the notes that he had on all the rooms in that region that were dropped by Jim in the final product due to page limitations. I have permission from him to give them to anyone who wants them, so until I can figure out how to post them in file format to this forum just email me at jamesbeadle@sanguinesentinels.com and I will send them off to you.

I've rewritten them to fit my game, but will send out the originals. ;)
 
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twofalls said:
I've been in contact with Lee, the author of Region E. He's sent me the notes that he had on all the rooms in that region that were dropped by Jim in the final product due to page limitations.

Just to be clear most of that material Jim never saw. I wrote way over my word count (about 28K words over) and cut it down myself before showing it to Jim. It was my mistake for going way over my assigned wordage. But hey, now you all get to benefit from my mistake.

Lee
 

Lee Hammock said:
Just to be clear most of that material Jim never saw. I wrote way over my word count (about 28K words over) and cut it down myself before showing it to Jim. It was my mistake for going way over my assigned wordage. But hey, now you all get to benefit from my mistake.

Lee

That's very generous of you - THANKS!
 

Region B or E spoilers

I know everyone is hard at work, digesting this book, but please let me know if you're ready for alternate plots for Regions B and E and I'll post them on here.
 

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