jim pinto
First Post
twofalls said:Okay, this is inspired and I'm going to run with it. Looking at a Kyton I can see some insurmountable difficulties for a third level party. Keeping in mind that I play 3.0 (I've paid for the the books already damnit) I see that it has a DR of 20/+2, that gets changed to 10/silver. I further see that it has a SR of 17, that gets changed to a 12. I'm going to reduce its chain damage to 1d6+1, but am going to decorate room A103 with hanging chains that are stained with bits of blood and dried entrails and skin (the remnants of Longtail). The story will go that Achsyyx brought Longtail with his humanoids to the dungeon and then to the chapel as the story is written, however the Kyton was the first to emerge. It slew Longtail immediatly and was going to slay the Imp but telepathically recognized that the Imp had a connection with an ArchDevil. So instead of slaying the Achsyyx it has been tormenting him and recieving instructions from this Archfiend who plans to try to find a way to link the open portal with his realm in Hell and send through enough minions to secure the dungeon and win its way to the surface world. (heh heh, I'm enjoying this)
i think you needed a better explanation why he didn't kill Achsyyx,
but this is good
twofalls said:Now the Lemures... they have resistance 5/silver, not impossible for a 1-2nd level group but still tough in numbers. I will stage a room where the Kobalds have been melting thier usless silver pieces (usless in the WLD anyhow) and hammering the metal around thier weapons. Also, a few of the bodies laying about will have these slivered weapons on them. Then I will start to substitute the Lemures for the Darkmantles increasingly until rooms 88 - 92 where not only will I replace them entirely I will add more (nothing like wading through 15 Devils to put a smile on the face of a fighter).
oh crap, that's a lot of fighting
have the kobold's crude silver weapons only last for 2d6 attacks
twofalls said:In room 66 I'm going to place a trapped Hound Archon named Lumiere. When the earthquake hit a ward backfired and trapped the Celestial in that room. Helpless he had to watch his charges escape thier bonds and flee into the Dungeon nearly driving him insane. Long tail and Achsyyx discovered him when they were exploring and now that Longtail has been slain the Imp has been returning to taunt and torment Lumiere with the knowledge of what his ArchDevil master has planned for the portal (gloating in true antagonist fashion). This has broken the Archon and he will have to be carefully questioned by the PC's to uncover what is happening within this Region.
Read about the inevitables in Region E and see if you wouldn't
rather have one of them in there instead. if the PCs have an archon
on their side, the Kyton better be a lot tougher
twofalls said:Lastly, I'm going to place the key to closing the portal somewhere else in the dungeon, possibly in region B so that the PC's don't have to wait too long to finish this thread and can feel that they are accomplishing some good. Haven't gotten that far yet. <Rubbing hands together> Good stuff Jim, good stuff.
see room C103, C104, and C105 (the second one) for a really cool key
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