Well we finished the second session of WLD in Blackmoor and the group has explored about a third of Region A, North of the entrance.
We had 2 character deaths....
The Halfling Rogue died fighting stirges while scouting a room, the worst part was that the raging barbarian finished him off with his axe while attacking a stirge that was attached to the Halfling (The Barbarian was in a rage and attacked even after being told there was a chance he would hit the Halfling - The hit was a critical).
The Half-Elven Swashbuckler died when he ran into a room to loot orc bodies and ran into a Fiendish Rat Swarm. After the first round the Swashbuckler was down and someone threw a flask of oil over the swarm and the elf. As soon as it was apparent that the swarm was coming after the rest of the party they threw a torch onto the oil finishing off the Swashbuckler and pissing off the rats (the party also realized the fire did not seriously injure the swarm and they were very afraid). The party then tried to close the door to keep the rats in the room but they managed to escape and critically injured two other party members before they were destroyed.
The Swashbuckler had already done this two times before this and found Fiendish Rats, but maybe this time he learned that rushing ahead like this was a bad idea.
In addition we have several characters down severly on CON from stirges and a few people who are diseased.
So we ended the session with the party finding one of the doors to region E which I have locked with a magical key in my game, the key to be located in Region B.
So with 2 less characters and people sick and out of spells the party returned to their base camp to rest, recover, and wait for the effects of their diseases to take hold.
This is where we ended the session.
For those who read my introduction to the game after session 1 you now know why each player started off with 2 characters.
After 2 sessions most of the group have at least one character out of the game or incapacitated for a while (CON loss or Diseased).
I love it when a plan comes together
Scott
We had 2 character deaths....
The Halfling Rogue died fighting stirges while scouting a room, the worst part was that the raging barbarian finished him off with his axe while attacking a stirge that was attached to the Halfling (The Barbarian was in a rage and attacked even after being told there was a chance he would hit the Halfling - The hit was a critical).
The Half-Elven Swashbuckler died when he ran into a room to loot orc bodies and ran into a Fiendish Rat Swarm. After the first round the Swashbuckler was down and someone threw a flask of oil over the swarm and the elf. As soon as it was apparent that the swarm was coming after the rest of the party they threw a torch onto the oil finishing off the Swashbuckler and pissing off the rats (the party also realized the fire did not seriously injure the swarm and they were very afraid). The party then tried to close the door to keep the rats in the room but they managed to escape and critically injured two other party members before they were destroyed.
The Swashbuckler had already done this two times before this and found Fiendish Rats, but maybe this time he learned that rushing ahead like this was a bad idea.

In addition we have several characters down severly on CON from stirges and a few people who are diseased.
So we ended the session with the party finding one of the doors to region E which I have locked with a magical key in my game, the key to be located in Region B.
So with 2 less characters and people sick and out of spells the party returned to their base camp to rest, recover, and wait for the effects of their diseases to take hold.
This is where we ended the session.
For those who read my introduction to the game after session 1 you now know why each player started off with 2 characters.
After 2 sessions most of the group have at least one character out of the game or incapacitated for a while (CON loss or Diseased).
I love it when a plan comes together

Scott