World's Largest Dungeon in actual play [Spoilers!]

jim pinto said:
i mean really

1200

That's the clearest indication that you've helped to compile a quality product.

That and the fact I have two groups calling for your demise. In the future you might not want to put your name so prominently displayed on gaming products as rat bastardly as this.
 

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Other than perhaps the core D&D rules, The WLD is the *only* product that I know of that's generated as many postings both BEFORE and AFTER its release.

Very impressive.
 

DaveMage said:
Other than perhaps the core D&D rules, The WLD is the *only* product that I know of that's generated as many postings both BEFORE and AFTER its release.

Very impressive.
I'm telling ya, the presence of the guy whose name is on the book does a lot more to attract people to the WLD thread on ENWorld than any other WLD thread out there.
This includes the forums on AEG's own site.

Whenever jim pinto leaves for a month, activity here drops by 50%.
 

Sidetrack alert!

So I was thumbing through old books trying to come up with a name for a new character. He was a lizardman so I thought I'd go through a book called "Dragons"... lo and behold who was the Project Manager?

Small world. ;)
 


flattery

i'm flattered that people think my prescene here merits more attention.

frankly, i just enjoy chatting with the group. everyone seems to understand the product's intention, and i've yet to have one flame war in the two massive threads this book has produced.

for me, the real joy is talking about a book i spent 11 months in a vaccuum writing, editing, producing, re-writing, and so on. certain people kicked ass on the project and made my job easier. their regions don't always get a lot of discussion on here (and i'm not sure why), but they deserve to be rewarded for their hard work.

while others ... well.... let's just say i had to re-type about half the book.

:)

again.

thanks for having me.

and let that be an end to the sappy good feelings on this thread... lets get back to killing stuff.
 

not ashamed

pokedigimaniac said:
Traevenon, the same exact thing happened when I started leafing through my newly acquired copy of the "GM's Survival Guide" for the Legend of the Five Rings RPG. :)

okay.

while i would never beg for accolades, and would probably rebuff them anyway, i will take a moment to toot my own horn here. the L5R GM's Survival Guide was my first book in gaming. it would be my first experience with writing for 12 hours a day and i should have known then that i was destined for BIG projects.

ha

i wrote so much material that 80 pages were cut from it.

and it was nominated for an origins award.

a fact, i'm very proud of.

but when people meet me at cons, to this day, they still don't know who i am.

in various capacities i've worked on over 50 books for gaming (including the one word title books which i was the project lead on), and 48 adventure keep adventures. while few people know it, i've also art directed 11,500 pieces of art for various games at aeg. i don't go around listing my achievements, marketing myself, or otherwise "getting my name out there."

in fact, i'm not very good at those things.

steve long, ken hite, matt forbeck, chris pramas have all done amazing jobs of becoming household names in gaming by putting out great product and letting the work speak for itself.

it doesn't hurt that they are uber prolific either.

i have a lot of respect for them and the work they've done. and while making millions would be nice, i really never wanted anything more than to be the guy behind the screen, asking everyone to roll for initiative.

i see my prescene here as a honor. and i look forward to my two or three visits a day.

leaving the industry was NOT an easy decision and i hope in some capacity i can continue to create, even if its from the outside looking in.

thanks again for having me, and i promise.... this is the last sappy post.

:)
 
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Hello;
Long time listener, first time poster here...
Jim Pinto, I am so glad you take the time to continue to offer support and suggestions to all the people out there playing your WLD. I think its great you continue to be involved in supporting the product even though you are no longer with AEG and thank you for giving your time and creativity to the players and fans.
I bought a copy but haven't had much time to do more than marvel at it's size but I'd like to run it some time in the near future. To that end, I have been reading Blueblackred's weblog, listening to RPGMP3's recordings when I can and am reading this thread... since I came to the WLD about a year plus after it hit the shelves I've had a lot of catching up to do...

I'm thinking of making a few changes to the rules in regards to this adventure and try them out and see how they work. One of the ideas I'd steal from Hal from RPGMP3 in England is allowing magic users to scribe scrolls in the dungeon using improvised materials, thus building their spellbooks as they go. I'd also let them access captured spellbooks.
One of the things that kind of bugs me about the skills rules in 3e is that thieves have access to "use magic device" but magic users do not. I'm thinking of allowing magic users and clerics to take "use magic device" as a class skill. If it is a device based upon an arcane spell, the cleric would have a hefty penalty to try to "use" it and vice-versa for magic users. I guess I'm showing my age since I call them "magic users" and "thieves" but this would allow a magic user without an identify spell handy at least the chance to try to use a wand in order to hopefully find out what it does. Of course, the misfire and mishap rules of Use Magic Device would apply. If the magic user cast identify upon the item, he could activate it without a skill check or risk of a misfire. I might create a misfire table with possibly fatal effects.

I'm wondering about how to start the adventure. My thought was as follows --- the players are hired by a wizard/merchant who deals in books and scrolls and asked to track down an shop assistant who went awol with a few items that the merchant hadn't yet identified --- one of them might be an old scroll that describes the Carcerus Maximus in vague terms and possibly a rough map to its location, another might be the spell scroll that allowed the fiendish portal to open -- perhaps something else. The assistant is, of course, Longtail in his human form... I'd give him a human name but the players would have a description of him and know that lots of folks called him "longtail" presumably because he wore his long hair in a braid down his back --- (they wouldn't know the nickname had another meaning).
Anyway, I've got to run -- these are the first of just a few ideas I wanted to kick around and see what others are thinking.
 

Jim, for what it's worth, the reason I even acquired the GM's Survival Guide (which took some doing, given how long it's been out of print!) was because when I asked, several groups of people affirmed that it was the single most useful and informative book in all of the L5R sourcebooks, period. Now that I've read it, I have no argument with this whatsoever.

For the WLD, I can't imagine what sort of work must be involved in order to put together a project of that magnitude - believe me, when you think about it in perspective, the few clerical errors are largely forgivable.

In short, your work has been consistently awesome, from what I've seen of it, and that coupled with your willingness and enthusiasm about providing support for the product, even when it's more than a year old and you've since left the gaming industry, makes a great experience for anyone who's interested in partaking of your work.

Sorry for the extensive back-patting, but good show, Jim. :)

Now let's get back to killin' those PC's, eh?
 


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