World's Largest Dungeon in actual play [Spoilers!]


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another player map - this one for Region N found in room 102.
Covers Vinarra's area plus the western halls as described in the room description but have extended map to include a level room and some of the eastern disputed area as the text for 102 decribes Vinarra knowing about 239 in the east and that she has been searching for a way out. I figured that maps of the eastern area would be confined to trying to go east (and out) rather than back in, especially given the disputed nature of the region, and wanted to include a lever room (as all the other lever rooms are in enemy occupied places).
 

The Campaign so far ....

Greetings everyone, thought I'd post an update on how my campaign was doing so far. I placed the WLD in the Forgotten Realms. It is located way up in the Spine of the World mountains. The time in the Realms is when Creshenebon(sp) made its appearance up near Ten Towns.

The players had either heard about the giant magical crystal or the hordes of evil humanoids roaming the area. They were heading up to Ten Towns to either study the CRystal or to help to defeat the masses of humanoids in the area. They met up with each other along the way. By the time they made it to Ten Towns, Creshenebon had already disappeared and most of the humanoids had already been routed. The elders of Ten Towns called the players the chosen ones and asked them for help. They needed help dealing with a Rat Man who had led an army through the area. The party readily agreed. The town elders gave them some basic adventuring supplies, a mule, and gave each of them magical tatoos that only function one time. Should they die, the magic of the tatoo will bring them back to life in 2d6 hours and they lose a point of CON. The party then started heading north which was the direction that the Rat MAn had taken his army.

When the party encountered the dead Titan they didn't pay much attention to it. They gave it a quick search and found the big pieces of paper. They also wondered what could kill a man as big as a galleon but not leave any marks upon its body. A storm was starting to blow into the area so they took shelter in the cave. They followed the fissure down and came to the room with 2 doors. Opening the eastern door and seeing darkness, they assumed it was a trap, so they opened the northern door and found the same thing. They threw some stones at the darkness and they passed right through. The Monk stuck half of his staff through and let go. His staff just hung there, he was surprised when he couldn't pull it back through. So they decided to investigate and went through the door to the east. They were quite dismayed when they realized that they could not go back the way that they came in. The dwarf even gave the blackness a few smacks with her axe, but it was of no avail.

They noticed the 3 orcs in the room. The Dwarf was ready to kill them, but the Monk and the Cleric held her back. The orcs taunted them telling them that they had been down here for weeks and that they were doomed!! The cleric asked whatthey meant, but the orcs just chuckled at him. They decided to leave the orcs alone and continue exploring. They checked out the 2 eastern doors first, they opened teh door to the "stinky room" first. They decided to just leave it alone. So they went to the next door. They searched the dead orc in the room and then continued on to the north. That when it all went black and the Monk had a tentacle wraped around his head and neck. After a valient fight they managed to kill the darkmantle. The monk vowed to always look up from now on :angel:. In the next room they were ambushed by a Rat Swarm. They were surprised that the rats could enter the spaces that they occupied and that they were so many of the rats in one swarm. The Swarm didn't fair to well and tried to escape, fleeing to the west and into a door to the north. The party followed, hoping to stop it from getting away. The rats fled down the hole in the lavatory. Everyone in the party decided to leave them alone, because the stench was horrible and who knows what has been using the lavatory.

They went back to the hallway and went through the door to the south. They were attacked by 2 Dire Rats in the bedroom. The cleric was infected by a disease during the battle. Once it was over they gave the room a quick search and didn't find any thing of interest. Since it was getting late they decided to call it a night, with the dwarf muttering about what she wants to buy when she makes it back to town after they kill the Rat Man.

They didn't make it very far in the first session, but then again they also made up their characters this night. I'll post some more of our sessions in a bit. This week will be the 10th week that they have spent in the WLD:lol:.

I also wanted to say thanks to Jim for a great adventure. My players are enjoying themselves immensely. I'm also having a blast reading through it and Gesalting the encounters that I can and then throwing them at my party. We will have a new character joining us this week. He'll be playing a Human Fighter/Rogue. He was very surprised that the party had been down there for so long with no way out to get resupplied. He is looking foward to joining, and after 9 weeks in the WLD with no Rogue abilities I'm sure the party will welcome him as well.
 

I also wanted to say thanks to Jim for a great adventure. My players are enjoying themselves immensely. I'm also having a blast reading through it and Gesalting the encounters that I can and then throwing them at my party. We will have a new character joining us this week. He'll be playing a Human Fighter/Rogue. He was very surprised that the party had been down there for so long with no way out to get resupplied. He is looking foward to joining, and after 9 weeks in the WLD with no Rogue abilities I'm sure the party will welcome him as well.

i don't know what it is, but even after all these years, i still love reading about people's FIRST forays into the dungeon. those initial rooms are filled with mystery as the PCs wonder what is in store for them.

do they know they're doing the WLD?
 

Week 2 ...

I have a bit of extra time, so I decided to post the second weeks adventure.

The party decided to go through the eastern door and eventually made it to a long hallway with several doors in it. The first room that they went to was strewn with rubble and had a collapsed archway to the north. The party was wary because there had been some minor tremors while they had been in the dungeon. They decided to leave the door to the north unchecked and continued on. The next room the floor was packed full of rubble and they could see a door that was blocked by rubble at the far end of the room. Again, the party was wary and decided to continue on their way in thier search for the elusive Rat Man.

In the next room had some rubble in it and a closed door to the north. They decided to try the door and got blasted by a color spray trap that hit the Dwarf. They managed top open the door and came to a small rooom that had a door on the eastern wall that was spiked closed from their side. The Cleric decided that it must be keeping something powerful out so they went back the way they came, where the Dwarf got hit with the color spray trap again.

They backtracked down the hallway and got jumped buy a bunch of Kobolds in a room. They saw the Krenshar and that some of the Kobolds were hiding behind a wall made of stones. The monk was blasted by 2 magic missles and a couple of sling stones. The Dwarf declared that they were just Kobolds and pressed the attack. The Kobolds won initiative and the Krenshar hit the Monk and the Dwarf with its scare ability. And the Dwarf got hit with more sling stones. They fled as fast as they could down the hallway to the south. The cleric saw the Monk and Dwarf run past him at full speed and decided it would be prudent to run with them. Score one for the Kobolds :D. I did gesalt the Kobolds in this room. The regular Kobolds are War2/Rgr2, and Boyikt is a Wiz4/Barb4.

Hurting pretty badly they went back to the room that they came into the dungeon from. There they found the 3 Orcs dead with strange looking wounds all over their body. They decided to camp near the northern door. The night was uneventful, save for another tremor and a strange scream that they couldn't discern the location it was coming form. When they were finished camping they decided to start checking the northern doors in this room.

They smelled something unpleasent coming from behind the northwestern most door, so they decided to leave it alone. At the next door the dwarf got blasted by a burning hands trap. The room beyond was filled with crates and sacks, with a door in the northern wall. The Dwarf, being the greedy type, decided to check out the crates and sacks. That was when she got hit by the Black Mold. She also noticed that the contents had been rotted beyond recognition. She then carefully opened the door to the north. (She has been dubbed the thief of the party .. even though she has no thief skills.) In the next room theres more crates and sacks which the party wisely avoids. They notice another corridor to the south, so they send the monk down to investigate. He was promptly blasted in the back by an Acid Arrow trap. The Cleric and the Dwarf follow suit and get blasted as well. At the end of the hallway there is a door that leads to a tool room. They don't find anything of interest and head back the way they came, the Dwarf taking damage from the Acid Arrow trap again. They all wonder why they would have 2 traps guarding a room with just tools in it.

They head back to the hall way where they fought the Rat Swarm and took the northeastern door. There they found a hallway with four doors, 2 to the east and two to the west. They check out the first two doors and discover trashed bedrooms. They then head north, check the west door and see the room full of trash and debris. When the Monk checks out the eastern door, he is attacked and grappled by one of the 2 Darkmantles in the room. While they are battling the beasts, 2 Dire Rats from across the hall hear the sounds of battle and join the attack. The Cleric and Dwarf are Very surprised to be attacked from behind, but then again .. they never checked the room the rats were in. They managed to defeat all of the baddies, but it was a long fight for them. The monk swears that he will always be looking up from now on lol.

They then checked the next door to the north. It was bvery very cold so they rushed through it, heading to the door in the north. When they entered the door the area they were in went Dark again. The Darkmatle missed the Dwarf and the fight was on. This was a smaller Darkmantle so it went down fairly easily. When they looked through the door to the north they were attacked by 4 stirges. The Dwarf and the Monk both took some CON damage during the battle. Once the stirges were defeated the party went back to the room just to the south to camp and lick their wounds.

The dwarf was talking again about what she wanted to buy when she finds the exit. (They have no idea how far away thay are from the exit. They also don't know that they are in the WLD, they think that the dungeon is just a small arc in the campaign. I havn't told them differently, I want them to find out in game.)This was the end of our second session in the WLD. It was shorther than usual because the woman who plays the Dwarf had to work late, so we got a late start.

They have a new found respect for Kobolds now. The players want to avoid that area because of the rubble and structural damage, but i suspect that they may be afraid of running into more of the Kobolds. I'll post week three as soon as I can. :)
 
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This thread more than anything else was probably my biggest motivator for playing the WLD.

As a first time DM this thread became a life line. My group stuck at it for over 3 years. Ok so we only played once a month but that is still a long time to retain interest. Some of the parts that the party didn't visit will no doubt be used some other time. Many thanks to everyone who has contributed to the thread and those who will contribute in the future. Tony.
 

Campaign session #3

Greetings everyone, thought I'd come back on and post some more of my groups adventures. I asked them a few weeks ago if they minded me posting their adventures. They were all pretty excited about it. One asked me if he could have the link where I would be posting it. I told him he would have to be patient and wait until the campaign was over because the thread contains spoilers.

So after camping they decided to head up to the north where the encountered the ogre in the water room. The ogre was going to try to ambush them but the dwarf spotted him. The Monk offered to talk with him, but the ogre thinking that they were weak charged in to attack. They party managed to get him down to half of his hit points after a tough fight and the ogre threw up his hands and said he was willing to talk now.

The party learned that he had come down with the Ratman and his army. They had been down in the dungeon for over 2 weeks with no sign of a way out. The ratman had been gone for awhile but the ogre didn't know why or where he had gone. Once he had left, the orcs, kobolds, and trogs had started to work together but then they fell into their old racial hatreds and started battling each other. That is untill the mantles, rats and bugs started to show up. Then it was a fight for their lives. He also told them that the water in this room was safe to drink, but that it has a lot of visitors. The monk asked him if he would like to join their party, but the ogre refused.

They then proceded to the pillar room where they found two dire rats. The party took them out pretty easily and after a quick search of the room the monk found the Whip Token.

They found a room with a bunch of dead orcs in it. The dwarf looted some of the orcs weapons that they were carrying, just in case she needed backup ones later on.

They then found the Orc coward hiding in his little room. After a bit of intimidation from the dwarf he decided that it would be good if he joined with them. At least until he can rejoin the other orcs, or he finds a way out of this hellish dungeon. Torag is a War2/Barb2 in my campaign. I don't know why but apparently the monk and the dwarf thought Torag was stupid as well. The kept calling him "fodder". Especially the dwarf. This really started to get on Torags nerves :).

As they were exploring past Torogs area they came upon a locked door that was traped with a burning hands trap. The dwarf decided to try to break the door open. She rolled a natural 20 and the went flying inward. In there was a winged thing (angel) lying on the floor. The monk went to search the body and was granted +1 wis and +1 con as the body disentegrated into dust. He was also granted a vision of the first room of the dungeon as a massive earthquake hit and tore a fissure into it. The dwark picked up the signet ring that the winged creature carried.

They next came to a long hallway with a door with a burning hands trap on it. The dwarf though she could knock the door in with her "mighty axe" but after taking damage a couple of times, she thought batter of it. They continued down the halway to the open secret door and found more dead orc bodies. The dwarf was excited when she found the masterwork battleaxe. It made her "mighty axe" even more mighty. When they went back downt he hallway they were attacked by another fiendish rat swarm. With a bit of luck they managed to kill the swarm. I had to have the cleric cast some healing spells on the monk though, he was bitten quite badly.
(The Cleric wasn't able to make it this session so I didn't run him unless the party needed heals.) They also weren't happy with Torag for not fighting the rats with them.

They also tried to set up a makeshift barrier out of a couple tables from the room with the dead orcs. They set it up in front of the door with the burning hands trap on it. They though it would allow them to break down the door with out getting hurt. Good idea in theory, but they just managed to set the tables on fire and fill the area with acridic smoke. And the door was still standing. I bet they wished they had a thief in the party.

They next found the long hallway with the dead kobolds and orcs. Finding nothing of interest the continued on to the south. They came upon the workshop from the back end. They did some searching but found nothing of interest. They searched the labratory to the north and the dwarf found the container with the pebbles in it and the monk found the one with the scrolls in it. He gave the scrolls to the cleric the following week.

They all thought that it would be a good place to set up camp and end the session. During the night they were attacked by two dire rats. They were killed and they party again chastised Torag for not goining them in the fight.
 

One asked me if he could have the link where I would be posting it. I told him he would have to be patient and wait until the campaign was over because the thread contains spoilers.

they'll have to be VERY patient ;)

After the collapse of room 50 and the southern entrance to N, my group decided that they needed to rest a bit.

Through miscommunication they chose Room 50 :devil:
I had a couple of Allips make their way through the rubble to the back of the party. Only one failed the save and one of the Allips was killed by the fighter, the other Allip retreating back through the rubble.
Then the party backed away in to N45 expecting a horde of the incorporeal undead to come through.
They were out in N45 near the door to the south when I had a wall of darkness appear from the eastern end. Thinking this was a horde of undead they managed to scoot through the southern door into N46. The wall of darkness was dimming the daylight spell that had been put up and getting closer and closer and when it passed by the skeletons in N45 the bones started moving.
They soon realised that it was a wave of negative energy and later when it returned the cleric in the party made a high enough check to "notice" some souls in the ebb wave.
I allowed them to unlock the doors to through the FireWard, eventually getting to N49. That really didn't make sense to me - there is an intact undead ward up in N48 - so how did the bones get to N49. Party stuffed around there for a while trying to get past the stone wall and set off the firestorm in N47, dropping one NPC to almost dead.
They eventually headed north and I had them run in to Vrisht. He had entered the tomb since the earth tremors and collapse of the outside doors and wanted to make sure that the inner defences were still holding. He told the party that there was another exit on the other side of the tomb but that the World Eater's barriers were still just holding, but that the longer the party waited before dealing with it, the stronger it would be. (I wanted to impress some urgency and a direction to head to the party)
They are also aware that diplomacy might be an option in some parts of the tomb. We finished with them heading east as directly as possible and having stumbled in to an ambush by 5 Dread Wraiths. I'll try and have them be able to chase the wraiths back to Vinnara so that they can get some context of the plot for the area next session.
 

A couple quick questions ...

Greetings fellow WLD delvers. I have a couple of questions. My party is in their 11th gamea session down in the WLD. Last session they defeated the ratman with the help of the two lizardfolk from region A. I'll keep posting their exploits till I get caught up.

Here are my questions, they are all lvl 3 and they have been lvl 3 for awhile. They have pretty much cleared out all of region A, so I'm expecting them to move into B or E this week. Should I level them up to lvl 4 now (they paused before they camped for the night) or sould I let them level when they hit another region? I am a bit confused because the map for A says lvls 1-3 and E and B say 4-6. How did your group work this or do you think it won't matter?

My other question is that the other day I was gesalting areas of B and E. I know that the doors leading from B to F are locked and they need the key from C to open them. Are the doors from region E to region F locked with the same key, or are they open? Thanks for the help :) .
 

Bathnor - you might want to map out which direction you want the party to take based on what type of gameplay the players like.
Let them level up after they they have completed the major plot point for the region.
If they are the sort of party that wants to open every door and fight every monster then they would get too many experience points according to RAW.

My party hit the dungeon at level 6, but they weren't gestalt characters and pretty much ended up in Region E straight away.
From there they went north through I and M and back through J, had a brief time in K then back to N. I had B, C, G and H get "fixed" off-camera.
Apart from the extremely boring bit in the north of M it kept things reasonably interesting for the players. They would have completely missed the political elements of B and C if they had gone that direction and H would have been a nightmare for them (they like to hit first and ask questions later).

Don't stress too much about the level indicators for the regions. By having gestalt characters you have pretty much nullified that as a guide. Just adjust the encounters up or down according to the notes to make it feel right.
BTW - I found that high EL encounters with single monsters were a walkover for my group (though I tend to have lots of players - usually 6-7) and lower EL encounters with lots of creatures are much more difficult (Tyrus was a walkover compared to the swarm of rasts in the Pyrefaust).

Can't help with the lock question - the players avoided F and it looked like a nightmare to DM.
 

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