• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

World's Largest Dungeon?

Definititely sounds interesting (more like I would have imagined from reading the teaser), what Jim has said so far. :) This will be worth a look at least.

Bye
Thanee
 

log in or register to remove this ad

d4 said:
forgive my math geeking, but i just realized that either there's a whole bunch of lower than average-party-level encounters, or the PCs aren't expected to encounter even a fraction of the dungeon.

at the standard 13.33 encounters per level paradigm, the PCs would be around 120th level after 1600 encounters!

120th Lvl?

Not if you have enough TPK encounters and if the PCs have to start in the 1st lvl. again!
 



Tharen the Damned said:
120th Lvl?

Not if you have enough TPK encounters and if the PCs have to start in the 1st lvl. again!
You could take it Epic you know. Complete the WLD and go kick the crud out of Hextor :] I like it.
 
Last edited:

Fieari said:
And if not... do I smell a "Worlds Largest Cooperative Dungeon" by ENWorlders? It'd require QUITE a bit of organization, some quality assuarance work, a bit of itinerant playtesting, but think how cool it could be!

Count me in for that man! I've been toying with the idea of suggesting this myself, but didn't think I'd get much support; I'm a young'un, but I LOVE a good dungeon crawl!

I even had a basic intro and concept for the dungeon too.
 

hi gang

for those of you who don't know me, i'm jim pinto, the art director for AEG
and the line developer for our d20 topic line. and now the designer of the
world's largest dungeon.

i'm not going to give you the entire farm today.

for starters, its saturday and i'm busy editing this mamba-jamba.

secondly, everyone keeps throwing out questions that we can't answer yet.

what i do know is this.

its nearly 1 million words of text
it has 1,600 rooms and each room has SOMETHING in it.

even if it says, this room is empty except for the dust, there's
rules on how to make the room cooler.

for those of you who attended gama, you already know this, but the map was so tall we couldn't show the whole thing. the height restrictions of the space prevented us from displaying all 16 22 x 17 inch maps.

we used every monster from the SRD
we used every template
we added some "new touches" that i think you'll enjoy
and provided an environment that you can use to play one
giant campaign or cut into dozens of seperate "bug hunts".

jim hague keeps calling it a toolbox (i think he's quoting me,
but i'm not sure). but, he's right. the most important thing
to us was that the product was easy to use. great story
and great encounters were second to that.

beyond that, the book is going to be like nothing else in gaming.
before or after.

i'll post more when i get a chance, in the mean time, i appreciate
your enthusiasm and if there's a thread somewhere that i've ignored,
please direct me.

- jim pinto
world's largest dungeon
the best product of 2004
 


Welcome to the boards Jim!
This looks awesome, I´m so going to buy this book!!
My gang really - and I mean really - like dungeon crawls, so this would be the coolest thing possible.
Can´t wait!!

Asmo
 
Last edited:


Into the Woods

Remove ads

Top