hi gang
for those of you who don't know me, i'm jim pinto, the art director for AEG
and the line developer for our d20 topic line. and now the designer of the
world's largest dungeon.
i'm not going to give you the entire farm today.
for starters, its saturday and i'm busy editing this mamba-jamba.
secondly, everyone keeps throwing out questions that we can't answer yet.
what i do know is this.
its nearly 1 million words of text
it has 1,600 rooms and each room has SOMETHING in it.
even if it says, this room is empty except for the dust, there's
rules on how to make the room cooler.
for those of you who attended gama, you already know this, but the map was so tall we couldn't show the whole thing. the height restrictions of the space prevented us from displaying all 16 22 x 17 inch maps.
we used every monster from the SRD
we used every template
we added some "new touches" that i think you'll enjoy
and provided an environment that you can use to play one
giant campaign or cut into dozens of seperate "bug hunts".
jim hague keeps calling it a toolbox (i think he's quoting me,
but i'm not sure). but, he's right. the most important thing
to us was that the product was easy to use. great story
and great encounters were second to that.
beyond that, the book is going to be like nothing else in gaming.
before or after.
i'll post more when i get a chance, in the mean time, i appreciate
your enthusiasm and if there's a thread somewhere that i've ignored,
please direct me.
- jim pinto
world's largest dungeon
the best product of 2004