Demon Gnome said:
Where and how much is there to type

?
And yes I don't have feats, in fact never even heard of it til now. In fact never really heard of any of AEG's stuff until Stargate SG-1 RPG (GREAT book btw). Will have to check it out sometime.
As for the money part, I kinda like the idea of giving them money after they have started. Though I also like the idea of starting at 2nd level. About how far in should a 2nd level group start and does starting farther in lose anything as in intel gathered and such from the early rooms about the dungeon?
you could skip the first 30 rooms and not miss a lot, except
some general mood and developmental concepts... the initial
rooms are supposed to be creepy and hint that this isn't just
any old dungeon. the PCs, who are 1st level, have never been
in a dungeon, anyway, but seasoned PCs should be asking questions
like why does this trap lead to an empty room?!?!
oh crap. now we have to go back through it?
however, one of the advantages of these dead ends is they make great places to rest.
if you compress the loathesome concepts of these rooms
into the next subsection of the dungeon, then you'll
get some morose orcs, ambushing kobolds, fearless rats,
and a powerful darkmantle in a much smaller area.
it might take some work, depending on whether you want
the adventurers to go north or east, but in the end, just
having them start at 2nd level is enough.
heck, start them at the beginning, but advance them to 3rd level
MUCH later than anticipated.
as for the rest of our d20 line, there are plenty of good books
that i'm very proud of... mercenaries, magic, monster, feats,
toolbox (ennie winner), adventure (i and ii), and relics.... that
would be quite useful for DMs running this dungeon
and if you run the dungeon as intended, the money won't be
of much use to them afterwards.
note. the whole 1st level vs. 2nd level thing should be based on
style. PCs that like the struggles of a low level adventure should
endure the slow progress of 3 sessions before they advance to
second, while a group that starts at 2nd level should have to
wait 5 or 6 sessions before advancing.
the book details XP progression and this should also help you
determine who you would like to advance the party through the
adventure.