World's Largest Dungeon?


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Leopold said:
My pc's are 3rd/4th level. They won't have any problems looting and pillaging. A kill sheet would be a nice PDF add-on? why not snap to it?!?!?

3rd/4th.... they'll need to skip map A, altogether
and jump into map B or E

kill sheet... hmmm....
 
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or allow them the Wealth Feat for free, from Feats

What does this feat grant exactly as I don't have the resource it is mentioned within.


Hell, once it's out, I'll be happy to let DMs in on my particular sections...(those two in the upper left-hand part of the map).

Cool,would be awesome to hear about some more info about particular sections that I'd be running players through eventually.
 

Demon Gnome said:
What does this feat grant exactly as I don't have the resource it is mentioned within.




Cool,would be awesome to hear about some more info about particular sections that I'd be running players through eventually.

you don't own feats?
for shame.... i think its one of our best books
i worked really hard on it... and made 1,000+ feats
a lot better than they were

i think a lot of people asked that we not give out spoilers on here,
lest those who are playing have the adventure ruined...

demon gnome... jim hague (aka mark carroll), please meet at the playground
after school.

as for the wealth feat, you begin with +750 gp
at the beginning of play.

instead, what i recommend, is have someone give them
750 gp AFTER they are done making their character (so they
aren't spending it on armor) and instead have them buy potions
and special items with it

alternately, just give them 500 gp by a wealthy merchant who
is buying a share in their claim of the booty.

each PC has 5 shares (worth 20% of the take each) that he can
sell to an interested buyer for 500 gp each. this allows a greedy
PC to buy a +1 longsword for the price of 4 shares... or 80% of
the take...

:)

of course, this sort of deal should only be entered into with lawful
PCs or PCs with ties to the community. no investor is going to give
money to someone he can't trust or who would kill a constable to
keep an ivory comb....

okay. now i'm preaching... just start playing. jeesh.

oh wait. you need the book.

the first person to drive to the office and type up my procedure manual
for me, gets a free copy of the book.
 
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Bah. I'll only answer specific questions, usually in PMs or e-mail, jim. :P Now, after it's been out for awhile, I think a thread about what else can be done with the WLD aside from the default campaign setting might be cool...
 

Jim Hague said:
Bah. I'll only answer specific questions, usually in PMs or e-mail, jim. :P Now, after it's been out for awhile, I think a thread about what else can be done with the WLD aside from the default campaign setting might be cool...

cool

i intend to do a weekly update ... region by region... giving people
alternate ways to use that section of the dungeon....

so far, my biggest recommendation is to start with MORE stuff
or 2nd level and skipping the first 30 rooms or so... only because
i know how much people tend to balk at 1st level characters

anyway

i'll be back online later tonight... whew... i'm a blabber mouth today

what was that, like 10 posts in 4 hours on one thread?
 

the first person to drive to the office and type up my procedure manual

Where and how much is there to type ;)?


And yes I don't have feats, in fact never even heard of it til now. In fact never really heard of any of AEG's stuff until Stargate SG-1 RPG (GREAT book btw). Will have to check it out sometime.

As for the money part, I kinda like the idea of giving them money after they have started. Though I also like the idea of starting at 2nd level. About how far in should a 2nd level group start and does starting farther in lose anything as in intel gathered and such from the early rooms about the dungeon?
 

Demon Gnome said:
Where and how much is there to type ;)?


And yes I don't have feats, in fact never even heard of it til now. In fact never really heard of any of AEG's stuff until Stargate SG-1 RPG (GREAT book btw). Will have to check it out sometime.

As for the money part, I kinda like the idea of giving them money after they have started. Though I also like the idea of starting at 2nd level. About how far in should a 2nd level group start and does starting farther in lose anything as in intel gathered and such from the early rooms about the dungeon?

you could skip the first 30 rooms and not miss a lot, except
some general mood and developmental concepts... the initial
rooms are supposed to be creepy and hint that this isn't just
any old dungeon. the PCs, who are 1st level, have never been
in a dungeon, anyway, but seasoned PCs should be asking questions
like why does this trap lead to an empty room?!?!

oh crap. now we have to go back through it?

however, one of the advantages of these dead ends is they make great places to rest.

if you compress the loathesome concepts of these rooms
into the next subsection of the dungeon, then you'll
get some morose orcs, ambushing kobolds, fearless rats,
and a powerful darkmantle in a much smaller area.

it might take some work, depending on whether you want
the adventurers to go north or east, but in the end, just
having them start at 2nd level is enough.

heck, start them at the beginning, but advance them to 3rd level
MUCH later than anticipated.

as for the rest of our d20 line, there are plenty of good books
that i'm very proud of... mercenaries, magic, monster, feats,
toolbox (ennie winner), adventure (i and ii), and relics.... that
would be quite useful for DMs running this dungeon

and if you run the dungeon as intended, the money won't be
of much use to them afterwards.

note. the whole 1st level vs. 2nd level thing should be based on
style. PCs that like the struggles of a low level adventure should
endure the slow progress of 3 sessions before they advance to
second, while a group that starts at 2nd level should have to
wait 5 or 6 sessions before advancing.

the book details XP progression and this should also help you
determine who you would like to advance the party through the
adventure.
 

I can't wait... I can't wait...

Hm... a monster check sheet... A great idea, but I can see some players using it too. "Okay guys, we've got a half-fiend medusa coming up ahead.."

Then again, they don't know which room is which. Unless...

"A behir?? Be on the lookout, there's some umber hulks in this room somewhere, too.." :D


Chris
 

thundershot said:
I can't wait... I can't wait...

Hm... a monster check sheet... A great idea, but I can see some players using it too. "Okay guys, we've got a half-fiend medusa coming up ahead.."

Then again, they don't know which room is which. Unless...

"A behir?? Be on the lookout, there's some umber hulks in this room somewhere, too.." :D

Chris

again with the umber hulks

and the checklist would be in alphabetical order, so no one would know WHEN they are finding anything.... oh crap, there's a titan on this list... i hope we DON'T find that soon.
 

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