JoeGKushner said:I still haven't had a chance to do more than glance through the book. Art seems solid, layout seems solid. The text is small, and there is a lot of it. This is a good thing for those who want more text in their adventurers.
I've looked over the introduction and while it gives a background, it almost comes out and admits that it's there to give you the dungeon as opposed to being ten pages of detailed information. Same thing with the ecology and other 'realistic' aspects of a dungeon.
jim pinto said:Wait a minute Joe... i don't remember you paying for a copy.... what gives?
JoeGKushner said:Fat Ninja strikes again! You missed my slieght of hand.
JoeGKushner said:Actually, Brad talked John into coughing up a dented copy for his d20 Filtered thing.
JoeGKushner said:I personally like the way it starts off, giving the GM enough material to work with and offering advice on either running it straight as or breaking it up into multiple (what was it, something like 17) dungeons.
jim pinto said:And even Dave Arneson was there to get a copy
of the dungeon.
Soul said:Hey Jim,
I was one of those you heckled while glancing around at it. I unfortunately didn't have quite enough at gen con, otherwise I would have. I was sort of hoping that maybe there was a 20% off coupon or something in the bags you get at the door, but noo just a free t-shirt. *sigh* =P Oh well, I can't complain I did get to at least drool at it. I'll probably be picking up a copy here soon. Is there any coverage in the book on incorporating it in any existing settings (I would assume no, but its worth asking)?
I'd also like to add that Mark Singer was probably the nicest person at the convention period. Very friendly guy, especialy since he honestly seemed happy to be there. If I had the extra money, I would have asked for an autograph just for that fact alone.
jim pinto said:as for incorporating it? no. but the world its set in is generic
to fit your world. if the PCs are already 8th level, have them come
in a side door
or just run sections you like and run them together into ONE BIG THING
that culminates with Region N
peace

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.