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World's Largest Dungeon?


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back in the hiz-ouse

i'm back to work after a two-day bought with phlegm and sickness

which really sucks because i haven't been sick for 3 years
(with my 16 Con and all)

but i digress

Gencon 2004 was great and we sold a lot of product.
The hard part was explaining to so many people what was
in the book, only to have them walk away and scream something
about how obnoxius $100 was to charge for a product...

blah. blah. blah.

In the end, we sold 1500 lbs. worth of books and everyone who
walked away with one felt GOOD about their purchase, instead
of grousing about the price.

Do the math.

15 adventures for $100 = $6.67 each
1612 encounter for $100 = $.06 each

its kind of a no brainer

But, I digress again.

The show was a huge success. We had a great time. I signed enough
copies to ruin 3 sharpies. And even Dave Arneson was there to get a copy
of the dungeon.

[I almost forgot I met Mark Singer and shook his hand, telling him
how much I loved Beastmaster as a kid. What a great guy.]

Let's see. What else can I tell you?

Jonathan Sweet, Robin Laws, and Ken Hite all stopped by to get a copy
and show it off at the "Geek-out" seminar. I don't remember the name,
but its designed to showcase the cool and get people excited about
what's coming. Ken Hite is my hero and I should probably post that
now, lest he come down here and kick my ass for failing to remind everyone.

:)

More news when I think of it and I'll post again, to answer everyone's
questions.

Btw... when you get the book, read the designer notes at the back of the book.
 

JoeGKushner said:
I still haven't had a chance to do more than glance through the book. Art seems solid, layout seems solid. The text is small, and there is a lot of it. This is a good thing for those who want more text in their adventurers.

I've looked over the introduction and while it gives a background, it almost comes out and admits that it's there to give you the dungeon as opposed to being ten pages of detailed information. Same thing with the ecology and other 'realistic' aspects of a dungeon.

I hope you're saying that as a good thing?!?!

I went out of my way to make a clean, curt background so DMs could get
right in and play. I hate 32-pages adventures that have 5 page introductions.
And since this thing is 840-pages and the intro is like more like 12, hopefully
people will enjoy the short, shotgun-like revelations.

Wait a minute Joe... i don't remember you paying for a copy.... what gives?

:)

btw... i would love to see some people who are already reading/running it post some commentary.
 

jim pinto said:
Wait a minute Joe... i don't remember you paying for a copy.... what gives?

Fat Ninja strikes again! You missed my slieght of hand.

Actually, Brad talked John into coughing up a dented copy for his d20 Filtered thing.

I personally like the way it starts off, giving the GM enough material to work with and offering advice on either running it straight as or breaking it up into multiple (what was it, something like 17) dungeons.
 

Hey Jim,

I was one of those you heckled while glancing around at it. I unfortunately didn't have quite enough at gen con, otherwise I would have. I was sort of hoping that maybe there was a 20% off coupon or something in the bags you get at the door, but noo just a free t-shirt. *sigh* =P Oh well, I can't complain I did get to at least drool at it. I'll probably be picking up a copy here soon. Is there any coverage in the book on incorporating it in any existing settings (I would assume no, but its worth asking)?

I'd also like to add that Mark Singer was probably the nicest person at the convention period. Very friendly guy, especialy since he honestly seemed happy to be there. If I had the extra money, I would have asked for an autograph just for that fact alone.
 

JoeGKushner said:
Fat Ninja strikes again! You missed my slieght of hand.

and your sleight of hand

JoeGKushner said:
Actually, Brad talked John into coughing up a dented copy for his d20 Filtered thing.

<shakes fist at john>

JoeGKushner said:
I personally like the way it starts off, giving the GM enough material to work with and offering advice on either running it straight as or breaking it up into multiple (what was it, something like 17) dungeons.

15

and thanks. my intention was to make it useful. not narrow and impossible
to draw from for future dungeons.

since there are 16 maps, we expect people will only hit 7 of them
so DMs can either run it twice (OR steal from it for future adventures)
 


Soul said:
Hey Jim,

I was one of those you heckled while glancing around at it. I unfortunately didn't have quite enough at gen con, otherwise I would have. I was sort of hoping that maybe there was a 20% off coupon or something in the bags you get at the door, but noo just a free t-shirt. *sigh* =P Oh well, I can't complain I did get to at least drool at it. I'll probably be picking up a copy here soon. Is there any coverage in the book on incorporating it in any existing settings (I would assume no, but its worth asking)?

I'd also like to add that Mark Singer was probably the nicest person at the convention period. Very friendly guy, especialy since he honestly seemed happy to be there. If I had the extra money, I would have asked for an autograph just for that fact alone.

i mock you a second time.... people are already playing and reading
and enjoying the biggest gaming book ever... and what are you doing
with your spare $100 ?? eating? buying clothes? ha. i scoff at you?

as for incorporating it? no. but the world its set in is generic
to fit your world. if the PCs are already 8th level, have them come
in a side door

or just run sections you like and run them together into ONE BIG THING
that culminates with Region N

[add: marc singer rocks]

peace
 

jim pinto said:
as for incorporating it? no. but the world its set in is generic
to fit your world. if the PCs are already 8th level, have them come
in a side door

or just run sections you like and run them together into ONE BIG THING
that culminates with Region N


peace

I'm gonna try it both ways - as one off/modulars, then as one big thing. Or link the modules together through some wonky non-Euclidian architecture...

Hmm.
Edit: Woot, 500th post!
 
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