jim pinto
First Post
Chiefarchon said:Hi Everyone
Got my Copy of the WLD Wednesday (UK Time).
My Group have been looking forward to this one. We have been roleplaying as a group for around 14 years and were getting a little jaded.
The first thing that came from WLD was that people actually wanted to start again with 1st level characters for this one - which surprised me!
Anyway:
We love the idea and will be playing it as a full campaign. we will be using the Eberron setting and placing the dungeon on Xendric.
Being Eberron based charcters which include a Warforged, a Shifter, and an Artificer, do you have any pointers as regards running the dungeon for my group.
lots of love Gemma
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i'm not familiar with eberron on any level, so i can't help you there
but an artificer (assuming they do what the name says they do)
better bring all his tools with him. (while there are a few forges
in the dungeon, no one was kind enough to leave behind tongs).
i also recommend giving each character an extra 500 gp.
and 3 free potions of cure light wounds would also be nice.
make sure one of them can find and disable traps, otherwise
remove all but the most important traps from the dungeon.
[i assume a warforged is a fighter
and a shifter is a druid/wizard thing?!?!]
other than that, 3 PCs are going to have trouble around
room 30 of region A if they aren't careful. don't be afraid to
give our a bonus feat for each either.
so long as they can survive the first few rooms, i think they'll
have a great time