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World's Largest Dungeon?

Chiefarchon said:
Hi Everyone

Got my Copy of the WLD Wednesday (UK Time).

My Group have been looking forward to this one. We have been roleplaying as a group for around 14 years and were getting a little jaded.

The first thing that came from WLD was that people actually wanted to start again with 1st level characters for this one - which surprised me!

Anyway:
We love the idea and will be playing it as a full campaign. we will be using the Eberron setting and placing the dungeon on Xendric.

Being Eberron based charcters which include a Warforged, a Shifter, and an Artificer, do you have any pointers as regards running the dungeon for my group.

lots of love Gemma
:)

i'm not familiar with eberron on any level, so i can't help you there

but an artificer (assuming they do what the name says they do)
better bring all his tools with him. (while there are a few forges
in the dungeon, no one was kind enough to leave behind tongs).
i also recommend giving each character an extra 500 gp.
and 3 free potions of cure light wounds would also be nice.

make sure one of them can find and disable traps, otherwise
remove all but the most important traps from the dungeon.

[i assume a warforged is a fighter
and a shifter is a druid/wizard thing?!?!]

other than that, 3 PCs are going to have trouble around
room 30 of region A if they aren't careful. don't be afraid to
give our a bonus feat for each either.

so long as they can survive the first few rooms, i think they'll
have a great time
 

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philreed said:
I get that all the time. :)

Anyway, it's a big job -- even with 15+ people working on it. Good luck with it!

And I'll look one over as soon as I see a copy. I wonder if the local store is just ignoring its existence.

Aren't you around Austin, Phil? The Dragon's Lair down here in San Antonio had a copy (er, until I bought it) and said they were doing fairly brisk business so I imagine the D-Lair up around Austin would also carry them.

Anyway, congrats to the AEG team that put this together. It's an impressive work. I'm pleased to see that it presents the players with a number of alternatives, that individual sections all have their own dynamic, and that things generally make sense in a way that promotes the fun of exploration.

Possible Spoiler here:
And who'da thunk that the first encounter in the world's largest place to hack and slash would be a roleplaying encounter!
 
Last edited:

A33: Ambush

I hope that this is the right place to post this one?

In the WLD page 34 section "A33. Ambush" mentions Room A31 in the following ways:

"The Remaining two (Trogladites) are hiding in the doorways of rooms A31 and A32 respectively, keeping an eye on the hallway from there and are much harder to spot"

Section A31 is nowhere new the hallway being spoken of (that being the hallway marked by the two "B" symbols.

I think that when rooms A31 and A32 are mentioned in the text they are speaking of rooms A33 and A34.

Is this correct?

PS:
I should say that inspite of little things like this it truly is an awsome dungoen and I can't wait for the players to get to section N, however that's about two years away I suppose

:P
 

2WS-Steve said:
Aren't you around Austin, Phil? The Dragon's Lair down here in San Antonio had a copy (er, until I bought it) and said they were doing fairly brisk business so I imagine the D-Lair up around Austin would also carry them.

I'll check again tomorrow.
 

Chiefarchon said:
I hope that this is the right place to post this one?

<snip>...

I think that when rooms A31 and A32 are mentioned in the text they are speaking of rooms A33 and A34.

Is this correct?

<snip>...
:P

Mmmm, I hope they are going to have a separate web site for the errata :lol: - Just got my copy and guess what, it's now located underneath Mount Waterdeep - That has jsut saved me sooooo much time converting undermountain.... he he heeeee :D
 

2WS-Steve said:
Aren't you around Austin, Phil? The Dragon's Lair down here in San Antonio had a copy (er, until I bought it) and said they were doing fairly brisk business so I imagine the D-Lair up around Austin would also carry them.

If not the Austin Lair, then the Round Rock one, certainly. Or if you're really cheap, phil, you can have one of my spares when they come in. ;)
 

jim pinto said:
i'm not familiar with eberron on any level, so i can't help you there

but an artificer (assuming they do what the name says they do)
better bring all his tools with him. (while there are a few forges
in the dungeon, no one was kind enough to leave behind tongs).
i also recommend giving each character an extra 500 gp.
and 3 free potions of cure light wounds would also be nice.

make sure one of them can find and disable traps, otherwise
remove all but the most important traps from the dungeon.

[i assume a warforged is a fighter
and a shifter is a druid/wizard thing?!?!]

other than that, 3 PCs are going to have trouble around
room 30 of region A if they aren't careful. don't be afraid to
give our a bonus feat for each either.

so long as they can survive the first few rooms, i think they'll
have a great time

Thanks for replying so quickly i'm impressed and gratefull :-P

I have 8 players and so far they are playing the following:

1) a Rogue.
2) a Priest of a sun god.
3) a shifter - an Eberron character with limited shape changing ability.
4) a Warforged - an Eberron half man half machine!
5) an artificer - a character specialising in item creation.

I'll know what the others are playing by sunday.

I had to metagame with the Artificer's player because he would have hated it otherwise, so he braught tools with him. He'll have to rely of whatever forges he finds whilst he's in the dungeon.

I took your advice from an earlier post and have given them each 750 gold as part of a deel with a merchant who has put the money up front in expectation of 30% cash value from any treasure they find.

They are travelling partly on the order of the priest's church in order to stop Longtail before he does something blasphemous, (tooooooooo late!). The church have said little; meaning that the characters are going in blind. Whilst chasing Longtail they learnt that he has been gathering cronies since he landed in Xendric, they also found that Longtail had murdered the guide that he hired to take him to the cave mouth, the guide who was murdered was related to the little chap that my players hired to take them to the cave. (now its personal as far as the players are concerned) nwa ha ha.

The last game ended in room A1 of the WLD.

The players who haven't started playing yet will have to catch up.
 

sasnak said:
Mmmm, I hope they are going to have a separate web site for the errata :lol: - Just got my copy and guess what, it's now located underneath Mount Waterdeep - That has jsut saved me sooooo much time converting undermountain.... he he heeeee :D

Like your style

:p
 

Chiefarchon said:
I hope that this is the right place to post this one?

In the WLD page 34 section "A33. Ambush" mentions Room A31 in the following ways:

"The Remaining two (Trogladites) are hiding in the doorways of rooms A31 and A32 respectively, keeping an eye on the hallway from there and are much harder to spot"

Section A31 is nowhere new the hallway being spoken of (that being the hallway marked by the two "B" symbols.

I think that when rooms A31 and A32 are mentioned in the text they are speaking of rooms A33 and A34.

Is this correct?

PS:
I should say that inspite of little things like this it truly is an awsome dungoen and I can't wait for the players to get to section N, however that's about two years away I suppose

:P

you've got it... sorry for the typo... i was waiting for the first one
 

sasnak said:
Mmmm, I hope they are going to have a separate web site for the errata :lol: - Just got my copy and guess what, it's now located underneath Mount Waterdeep - That has jsut saved me sooooo much time converting undermountain.... he he heeeee :D

davemage, flip to page 837
 

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