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World's Largest Dungeon?

jim pinto said:
sadly, this 680th post on the world's largest dungeon is the last i will be making. this thread has been slowly receiving less and less attention now that people are playing it and creating blogs about their adventures. just about any question someone could have about this product has been answered (sometimes four and five times).

i'd like to thank all the people on this thread that have made the past 7 months so much fun. davemage and thundershot deserve a big thanks for their support and help to make this project successful.

good gaming, everyone.

And a big thank you to you jim, for taking the time to visit!

Between this thread and the spoiler thread, there have been almost 1,000 posts and over 50,000 views on EN World. A fitting tribute to the WLD.

Goodnight, everybody!
 

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Questions

Okay, reading through A I have some questions:

1) What is the "Decrepit" condition that appears in Room A 32? I know that I can just ignore the word, but I'd like to know what it was originally intended to represent.

2) Why is is that the Condition Summary lists some conditions as Condition Name X, where X is the value given to that condition, but several room descriptions lack the number represented by X? For example, Room A 25 has the Distracting Visions condition, but there is no value for it. Similarly, A31 has Distracting Noises with no value. Is there an errata somewhere that addresses this?


RC
 

Raven Crowking said:
Okay, reading through A I have some questions:

2) Why is is that the Condition Summary lists some conditions as Condition Name X, where X is the value given to that condition, but several room descriptions lack the number represented by X? For example, Room A 25 has the Distracting Visions condition, but there is no value for it. Similarly, A31 has Distracting Noises with no value. Is there an errata somewhere that addresses this?


RC

I would suggest using the recommendation in the core rulebooks, which (speaking about DCs) says that if something would make things more difficult, raise the DC by 2. So, in the example above, make it Distracting Visions/Noises 2. If you would like it to be severe, make it Distracting Visions/Noises 4.
 

DaveMage said:
I would suggest using the recommendation in the core rulebooks, which (speaking about DCs) says that if something would make things more difficult, raise the DC by 2. So, in the example above, make it Distracting Visions/Noises 2. If you would like it to be severe, make it Distracting Visions/Noises 4.



Thanks. And sorry about the double-thread posting, but I was really hoping for an answer prior to the first "run" on Tuesday. Any idea what "Decrepit" was supposed to mean?


RC
 

Raven Crowking said:
Thanks. And sorry about the double-thread posting, but I was really hoping for an answer prior to the first "run" on Tuesday. Any idea what "Decrepit" was supposed to mean?

RC

No, I can't help you there. Maybe it was supposed to say "Desecration" instead of "Decrepit".
 

DaveMage said:
No, I can't help you there. Maybe it was supposed to say "Desecration" instead of "Decrepit".


Actually, I've noticed that "Decrepit" appears in the Conditions of two rooms in Section A. It seems to be a condition that was cut from the book, either intentionally or not.



RC
 

Raven Crowking said:
Actually, I've noticed that "Decrepit" appears in the Conditions of two rooms in Section A. It seems to be a condition that was cut from the book, either intentionally or not.

RC

Decrepit means that it's run-down and dilapidated. Broken, worn out from old age, etc.
 


*Thirteen Years Later*

This may be the most audacious thread-resurrection in history, but I was in the World's Largest Dungeon campaign of 2005 which Raven Crowking ran (then I was known on here as Odnasept, and we got all the way to Regions I and J (at Levels 5 to 6!) before school in September ended it) and I still recall his final words when I offered to buy the Dungeon off of him:

"No, I'm going to keep it, and make a good dungeon out of it."

Raven is one of the best/badarse DMs I've ever known, so I have no doubt that he had/has the wherewithal to do it, and I myself couldn't stop obsessing about the Dungeon. I joined the official-site linked https://spacecrime-wlg.livejournal.com/ campaign as Aeonstar in October 2006 (Bronze Dragon, Succubus, or Trumpet Archon, I have never played a normal race in the WLD lol) and got my own copy for Christmas of that year. Years later we sort of accomplished the victory condition of the entire Dungeon, yet it wasn't until this year that I finally decided to run that monstrosity of a module myself as a Dungeon Mistress.

I too felt the need to modify the World's Largest Dungeon somewhat before starting. The flat plane of the maps was disappointing to me as it has been for many others (Region N is said in the book to be at least 6 miles below the surface, but said book is rather vague on how exactly the PCs travel that far down), so only the first few regions are fairly level while the higher-level ones are on much lower levels (if that makes any sense). Not only does this approach give more of a feeling of descent, but it also allows me to better control which regions the PCs tackle and when they do so.

The Dungeon can theoretically be used with any setting, but the reasons for entering it as listed aren't very strong, so I went for the gusto: my WLD campaign is set on near-future Earth during nuclear Armageddon; the first PCs entered to flee the effects of fallout! Considering that the Dungeon is usually sealed/guarded from the outside and thus the introduction of modern technology to it is sparse, I can still run much of it straight, with some exceptions (two being i) the PCs now travel with a business-suited young woman who was apparently the only survivor of a failed archeological excavation an unknown time ago, and ii) some silver bullets and mid-20th century weapons/items may be found in Region C, as the Paladins of Merunda (Our Lady, Star of the Sea in my campaign) now entered back in the 1960s ie. "50 years ago" as the written in the WLD book). Answering questions such as "who started this war?", "is the entire world nuked?", "just how many genetically-modified humanoid races are there now?", and "why did that Titan sacrifice himself to save us from the Balor who popped out of the entrance just as we arrived?" now join "how do we get out?" as questions to which the PCs seek answers here in the World's Largest Dungeon. I'm so excited I'm even going to stream it on Twitch!

I'm also curious: is anyone else here interested at all in revisiting this massive module? If so, what changes are you making?
 

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