Vayden
First Post
Fenes said:But humans can be mysterious. Humans are so diverse, even in fantasy campagaigns styled loosely after tolkien, that they can cover a lot of niches and cultures. From inuit to pygmi, from huns to romans, from chinese to aztecs, the only thing that defines what's new and what's old/boring is what culture one is used to/fed up with.
It's good that humans can have thousands of diverse cultures - it's better if both humans and the other races have diverse cultures. Wizards isn't going to lay out a bunch of cultures in the PHB/DMG, because they're just providing the bare minimum of culture fluff due to page count limitations, but settings and DMs will hopefully flesh out other races more if they're encouraged to. Dwarves as a) greedy, territorial miners b) enlightened mountain shepherds c) wain-riding nomadic berserkers d) members of a cosmopolitan, democratic Athens-type city-state are all excellent, and push a DM to do a different take on things than they would simulating those cultures with vanilla humans. For instance, c) was from a campaign I did where I wanted to mimic the Mongol hordes w/ Dwarves - having them as straight horse-riding nomad hordes didn't work because of their short, stumpy legs, so I made them wain-riders, treating their oxen with the same care that the Mongols gave their horses. In battle, they went in on foot with heavily armored rolling carts as mobile forts and rallying points. It was fun. I could have done something fun with that culture as humans too, but using Dwarves was more interesting (at least for me).
I just think, based upon the examples in races and classes we got so far, that WotC is working from a false assumption of "pointy ears means more cool", and lacks really original ideas for those new commonness for the races. So far, all I saw was just more humans in funny suits - right down to reptiles with boobs.
That's a fair worry, especially since pointy ears = less cool, as the poster above mentioned.
