Worlds of Design: To Move or Not to a New Edition?

Many tabletop RPGs besides D&D have multiple editions. How many people stick with older editions rather than move to the new one?

When the RPG ruleset you use is replaced by a new edition, what do you do?


Many tabletop RPGs besides D&D have multiple editions. How many people stick with older editions rather than move to the new one?

newedition.jpg

Picture courtesy of Pixabay.

Flipping & Turning Through New Rules​

I was reading an issue of Flipping & Turning (an online magazine for Advanced Dungeons & Dragons, free through DriveThruRPG). A contributor to that magazine mentioned that years ago he thought no one played AD&D (First Edition, 1E) anymore, not once the Second Edition (2E) was released, but discovered many years later that Old Schoolers often play 1E.

My own experience is that I moved to AD&D from the original booklets, ignored 2E, played 3E along with 1E, played but did not game master 4E, and appreciate many virtues in 5E but don’t play it, still playing 1E.

New Editions, Other Games​

Thinking about other kinds of tabletop games, I suspect everyone moves to each new edition (there have been many) of Magic: the Gathering, because of “organized play” tournaments and the annual replacement of cards with new ones.

When an expansion for a board game is published, most people play with the expansion(s) if they can. New editions of board games are uncommon. I cite my own Britannia. In the UK people played the original H.P. Gibsons (1986) edition, in the USA gamers played the slightly different and later Avalon Hill (AH) edition (1987). When I revised the game to fix some errors introduced by publishers, in 2006, it replaced the AH edition at the World Boardgaming Championships (WBC) tournament, though a few people still prefer the AH edition. The 2020 reissue of the game does not change the rules, but uses plastic pieces (and new board artwork). Many long-time players don’t like the idea of plastic figures, and I think we’ll see a mix of sets when WBC next meets. But because the rules haven’t changed, though the interface has, it’s not comparable to a new edition of an RPG where the rules do change.

The Pros & Cons of a New Edition​

If you stick with the old you don’t have to worry about official updates to the rules. Updates can vary in quality and reception; some provide new ways for players to get something in a way that seems "easier" to players, which can cause friction at the table when those players want to use the new rules, and the game master doesn't. This may not be a problem for strong personalities, but can be a problem for a GM who isn’t clearly the leader of the group. That GM will be constantly bombarded with requests to use new rules. Forty years ago I advised GMs to avoid letting players gain unearned advantages through new rules (I banned all additions to my 3E game); but that only applies to RPGs as games, not as storytelling mechanisms.

A new edition can fix problems, but can introduce new ones. I’m not sure where the advantage lies. Another consequence of staying with the old is that new players who have bought the new edition may prefer to play what they’ve bought.

By the time a new edition is released, there’s so much material available for the older edition (often free or quite cheap) that there may not be an obvious need to switch. Those sticking with older RPG editions may be more likely to make up their own material, and thus depend less on updates. Gamers sometimes accuse publishers of releasing a new edition simply to make more money rather than actually improve the game, but a company’s motivation can certainly be both (See The Dilemma of the Simple RPG).

Finally, there is the belief that new is always better, predicated on the notion that a new edition is always an improvement on the older one. That’s certainly how publishers position their new editions, but it’s not true for every player. It wasn’t true for me with D&D, but with an historian’s perspective I also see that new often isn’t better, it’s just new.

Your Turn: How many people stick with older editions of RPGs? After all, many tabletop role-playing games have multiple editions, not just D&D. So we have a poll!
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

JustinCase

the magical equivalent to the number zero
A new edition brings excitement about what it can do, and a fresh start after so many books (looking at you, 3.5 and PF1) where I give up trying to master a previous edition. But the love for older editions is not gone, and...

...when your players want to play this edition (whether old or new), that's what you play. Usually it's not up to one person.

So yeah, both old and new for me. :)
 

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DEFCON 1

Legend
Supporter
As I am mostly ambivalent towards D&D game mechanics on the whole and find myself growing bored with them after playing them for many years... I always welcome a new edition and the new evolutions to the way we play D&D. I have not yet once had an edition of D&D that I didn't want to move to. If and when "5.5" or "6E" gets released, I'm pretty sure I will move to those as well.
 


What does the new edition do that the old doesn't? I treat them as different but related games.

Because they all do different things well I have all of the Rules Cyclopaedia, 4e, and 5e in my range of RPGs. WFRP 1e was dismissed for 2e however much I prefer Old Bretonnia as an RPG setting because the 2e magic system is so much better - and I also have 3e in my collection because it's very different. But not 4e.
 

Marc_C

Solitary Role Playing
I only switch editions after a campaign is completed. I played D&D from Basic Moldvay to 5e. Some of my first rpg friends still play 1e. They never switched to 2e or any other edition.

At this juncture I'm no longer sure I want to invest into new editions of games I already have. I really don't see myself buying 5.5e (or 6e). I'm might not even buy Fantasy AGE Revised coming out in late 2021.
 

jsaving

Adventurer
I find the OP's question to be a bit strange. If I conclude after a fair shot that the new edition is better, like 3e, then I adopt and use it. If I conclude after a fair shot that the new edition is worse, like 4e, then I stick with the previous edition. It isn't more complicated than that and this would describe most of the players and DMs I know, though of course we would not always completely agree on what it means to be "better".

Automatically sticking to the old system because we're used to it, or automatically moving to the new one because someone said we should, wouldn't be high on my list of things to do.
 

payn

He'll flip ya...Flip ya for real...
In my groups adopting a new edition or not depends entirely on the GM. My players have never asked to move to a new edition. They get a little curious, but mostly its the GM and hard core members that drive the change, if it happens.

As a GM most of the time, I am always curious about new editions. I' jump in and learn as much as I can. The last few edition changes havent been too exciting, and thus I havent really fully converted over. Guess im getting old.
 

Zaukrie

New Publisher
Most of the people I play with switch, so I switch, so I have someone to play with........and I've pretty much moved onto every new edition of D&D right when it was introduced......but I still use a lot of the adventures or monsters or whatnot from older editions.....
 

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