Well, the Earthdawn setting isn't human-centric. Dwarves are the 'dominant' race there.
My current Classic D&D campaign is set during a time when the Elven and Dwarven Empires are still at their height, vast and organized Hobgoblin Dicatorships are constant menaces, and monsters like Nagas, Sphinxes, and Rakshasas have their own kingdoms on the surface.
Elves, Dwarves, Halflings, and Humans are all relatively recent invaders to the continent. Gnomes appear to be native. Elves and Dwarves arrived 500 years ago, in both cases bringing Halflings with them as a peasant class. Humans arrived about 200 years ago, and most are at an iron-age level of technology, inferior to that of the Demi-Humans. Only Dwarves have plate armor, for instance, while really good chainmail and swords are still the province of Elves. Humans are mostly scattered tribesmen and nomads, with some few city-states. Both Elves and Dwarves use human nations as buffer-states. The Elves and Dwarves regard humans as a cheap and ready source of mercenaries and labor. Elves also magically charm humans into becoming pets, playthings, and ornamental people for their palaces.
The Elves (who are divided into five cultures that squabble constantly) are basically androgynous, hedonistic, and often viciously petty, while the Dwarves tend to be willfully ignorant, chauvinistic, and consumed by greed. Both races are basically dependent on Halflings to grow their food and perform most menial tasks. Human numbers are growing, however.
While the Elves spend their time fighting each other over questions of aesthetics and the Dwarves ignore everything that isn't standing in the way of acquiring more gold, Humans are learning the technology of the Demi-Humans, and are beginning to surpass the Elves in the Art of magic. One day the Demi-human and Humanoid Empires will fall before the Human hordes, but that day is still centuries away.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.