Mark CMG
Creative Mountain Games
Jeff Wilder said:But you're okay with square humanoids?
Square? In my game, they're positively medieval!

Jeff Wilder said:But you're okay with square humanoids?
Gentlegamer said:Touch AC: If the only factor to consider in "touch attacks" is ability to dodge, then such attacks ought to require a Reflex saving throw. Also eliminates the "need" for including Touch AC in statblocks.
We wouldn't be having an argument if it were otherwise.Psion said:Obviously, my opinion on the matter differs...
I ran an encounter with, I think, a tendriculous in 3.0 which resulted in the players asking these very questions.Funny how these supposed questions never came up in my games in 3.0.
Yeah, neither one is perfect. 3.5 kinda hoses cavalry charges, but I still prefer its simplicity to the stupid, pseudo-facing questions I'd get with 3.0.But it took one chariot encounter to bring up different issues in 3.5.
Nyaricus said:1). I think my #1 pet peeve in 3.5e is how unarmed strikes and natural attacsk are two different things, and how it is so silly how some things stack and some don't and so on and so forth. I think that this needs to be revised moreso than any other element in 3.5e. It's silly that a monk may or may not benefit from Improved Natural Attack, depending on one's reading of the feat. Honestly, we just need to swipe the table clean and redo this awkward section of D&D.
2). I'd also like to put forward grappling. I have a player in my group who's playing a earth genasi pugilist (an acultural alt monk/fighter hybrid class) who likes to grapple, and nothing causes combat to slow down and books to be opened to reference rules than that. I hate it; it's over complicated when it really doesn't need to be, and the sequence of how it plays out is unclear both in layout and options presented. A closer attention to detail and clarity needs to be brought to this subject in order for grapple to be viable
Nyaricus said:1). I think my #1 pet peeve in 3.5e is how unarmed strikes and natural attacsk are two different things, and how it is so silly how some things stack and some don't and so on and so forth. I think that this needs to be revised moreso than any other element in 3.5e. It's silly that a monk may or may not benefit from Improved Natural Attack, depending on one's reading of the feat. Honestly, we just need to swipe the table clean and redo this awkward section of D&D.
Nyaricus said:2). I'd also like to put forward grappling. I have a player in my group who's playing a earth genasi pugilist (an acultural alt monk/fighter hybrid class) who likes to grapple, and nothing causes combat to slow down and books to be opened to reference rules than that. I hate it; it's over complicated when it really doesn't need to be, and the sequence of how it plays out is unclear both in layout and options presented. A closer attention to detail and clarity needs to be brought to this subject in order for grapple to be viable.
So, what are, in your opinion, some of the worst ruels for D&D?
cheers,
--N
Piratecat said:Gack! No thanks. I want rules that are less minis-dependent, not more. Adding mandatory facing is something I have no interest in.
I rather like the Shapshifting variant in the PHBII and I'd probably consider using it as a standard replacement for druids. The mechanics are static, but it's freeform enough that 'predator form' can mean almost anything. Plus, it'd be much easier to churn out a pre-made statblock for it.MadMaxim said:I've got to agree with those saying that polymorph needs an overhaul, because unless you're well-prepared with statistics for the forms you're going to assume using the spell the game grinds to a halt. The same goes for Druids using wild shape.
Mouseferatu said:Intriguing. How would you go about handling deflection bonuses? Do they not help anymore (in which case, deflection bonuses to AC are overpriced)? Do they apply to all Ref saves (in which case, deflection bonuses are underpriced)? Or do they only apply to Ref saves caused by a touch (which, while closest to how the game works now, is a bit cumbersome)?
Don't get me wrong, I'm not pooh-poohing the idea. I actually rather like it. There's a few rough edges to be smoothed off, though.