Zelda Themelin
First Post
Misc order list:
- Undead turning rules are bad. Especially bad is part where you have have to throw d20 to know whatever turning is this time between -4 to +4 cleric levels. Rest of it is rather possible to remember without checking it each and everytime.
- Creating sorcerer class, then trying to give wizard all the cool things. Why not just give wizard spontanious casting spezialization and not make it cool sounding new class, and then go weakening it so that precious wizard is safe.
- Skills tied to only level progression. Yep, everytime I want to make master cook, I also must give levels to that character, I really woudn't want to give them. Why there is no alternative system for npc:skills.
- Lame feat-prereqs for prestige classes. Dogde, toughness, iron will etc. Which are there just because they are "weak feats". Not nearly enough because they had anything to do getting into class. Feat preqs are generally sucky idea. Unless they are "must know at least one metamagic feat".
- Bad power-curve after lv 10. Saves get easily way better than DC:s. IMC always, no exception.
- Horrible "epic" rules
- Overbalancing things, which leads to boring stuff, or eventually makes some things too weak to bother with.
- Undead turning rules are bad. Especially bad is part where you have have to throw d20 to know whatever turning is this time between -4 to +4 cleric levels. Rest of it is rather possible to remember without checking it each and everytime.
- Creating sorcerer class, then trying to give wizard all the cool things. Why not just give wizard spontanious casting spezialization and not make it cool sounding new class, and then go weakening it so that precious wizard is safe.
- Skills tied to only level progression. Yep, everytime I want to make master cook, I also must give levels to that character, I really woudn't want to give them. Why there is no alternative system for npc:skills.
- Lame feat-prereqs for prestige classes. Dogde, toughness, iron will etc. Which are there just because they are "weak feats". Not nearly enough because they had anything to do getting into class. Feat preqs are generally sucky idea. Unless they are "must know at least one metamagic feat".
- Bad power-curve after lv 10. Saves get easily way better than DC:s. IMC always, no exception.
- Horrible "epic" rules
- Overbalancing things, which leads to boring stuff, or eventually makes some things too weak to bother with.
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