Worse Rules that game designers have made?

lukelightning said:
The rules address this. When a horse is in a narrow corridor, it is squeezing and has a penalty to hit. And you could easily say that the corridor is too cramped to maneuver effectively.

This was brought up in context of the previous question, which seemed to indicate that having a corridor be too narrow to maneuver effectively (but not too narrow to traverse) would be a problem.

To wit:

lukelightning said:
You prefer to have facing and "where is the dragon's head" and "I can't turn my horse"
problems?

If these are not problems using square bases, surely they are also not problems using more accurate base sizes either.


RC
 

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I agree with everyone who said that after high levels magic really gets the breaks thrown on it. High SR and saves disproportionate to save DCs in the low double digits is a major thorn in every caster's side.
 

Raven Crowking said:
If these are not problems using square bases, surely they are also not problems using more accurate base sizes either.

They are problems when you have elongated bases. If you think grapple is annoying then you probably don't want to have all sorts of weird rules on what happens when a 5x10 monster needs to turn when there are people adjacent to it. Does it push you away? Is there a strength check involved? Do you get an AoO? Are you effectively giving this creature a free bull rush check or does it need to take a standard action to move you away? Is it some arbitrary DM ruling?
 

Thurbane said:
Just a quick question: do the majority of people think that rules that are largely flavour based (monk & paladin multiclassing restrictions, racial favoured classes) should be dumped?

Definately. The core rules should work in any setting. The core books should simply be the rules, and the setting books add the flavor. Alignment should be a setting specific option as well.
 

I'm somewhat surprised no one has mentioned the flight rules for lower manuverability categories. Figuring that out for the storm drake PC's movement was a massive headache in our current game before I just ditched the rule entirely.
 

NilesB said:
Mohamed Ali, in his prime was clocked at 5 punches a second. It is disappointing that a 20th level character meant to be an Epic hero the rival of Achilles or the Pandavas, if very focused on making as many attack as possible in the shortest time, can only manage about a third Ali's speed.

Your number of attacks in a round is NOT your number of swings. The rules describe combat as a blur of moves, jabs, feints, parries, etc. The attacks you make are your actual chances to deal damage.

I think the add BAB to your damage is a nice base to eliminate iterative attacks, but I doubt it goes far enough. +20 damage at 20th is nice, but I know I do more damage with multiple attacks than I would with one at +20.
 

The worst mistake 3e made was 1.5 STR damage with a two handed weapon. treating the wielder as if 2 points stronger {An increase of 1 point of damage] would have been enough given that damage dice on two handed weapons were also increased going from 2e to 3e. Hell treating them as if 4 points stronger would give anyone a 'reason' to wield a two handed weapon without sending damage bonuses to rediculous levels. Currently you get more return for a two hander the stonger you are...

10 strength using a two handed weapon is like having a strength of 10
12 strength using a two handed weapon is like having a strength of 12
14 strength using a two handed weapon is like having a strength of 16
16 strength using a two handed weapon is like having a strength of 18
18 strength using a two handed weapon is like having a strength of 22
20 strength using a two handed weapon is like having a strength of 24
22 strength using a two handed weapon is like having a strength of 28
24 strength using a two handed weapon is like having a strength of 30
26 strength using a two handed weapon is like having a strength of 34


I also feel a shield bonus is not something one should be claiming while flat footed, but shields got such little love untill the PHB2 it was not funny.
 

Fishbone said:
I agree with everyone who said that after high levels magic really gets the breaks thrown on it. High SR and saves disproportionate to save DCs in the low double digits is a major thorn in every caster's side.

I completely disagree with this.

There are not a lot of ways to get SR, not competitive SR at any rate, and at high levels its the only thing stopping many spells.

And I don't get this saves are so high vs DCs I keep hearing. 20th level fighter. +5 cloak of res, 12 wis base, +6 wis item. That's a will save of +15.

A minimum int 9th level spell is DC 23, and that's before ANY spell focus or int items or anything. That's just a wizard coming out in his pajamas and dominating said fighter. that's a 35% chance the fighter turns on the party and goes to town.

Now if we are talking an actual wizard at that level, then we are talking about an int of closer to 28 (17 base, +5 for levels, +6 int item), so a DC 28.

At that levels, these aren't effect where you save or take some damage or feel bad. Its save or you are done for the combat, or most likely, need to get ressed.
 

Mouseferatu said:
I actually feel the same way. The notion that a human longsword = halfling short sword never sat well with me. They're just not the same weapon. Proportions are different, handles are different, blades are different. I much prefer the 3.5 method.

I'm on both sides of this. I can understand why they did it, but the application leaves a lot to be desired. First off, does every race create every weapon? Do humans make human-sized dwarven war axes? A human-sized shortsword is pretty much a longsword for a halfling. Yeah, you can say proportions and everything are different, but its cumbersome the way it is currently. The only reason they did it this way was for special monk weapons.
 

Stalker0 said:
Your number of attacks in a round is NOT your number of swings. The rules describe combat as a blur of moves, jabs, feints, parries, etc. The attacks you make are your actual chances to deal damage.

So how many arrows does your archer fire?
 

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