Worse Rules that game designers have made?

Piratecat said:
Turning undead. It uses a non-standard and unintuitive system. We have to open to the rules every time it happens, and that's just annoying.

rolls 2 pipped cubes.

i wanna see turning paladins brought back.
 

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Plane Sailing said:
So how many arrows does your archer fire?

Well, that's part of the reason that you can't make attacks of opportunity with missile weapons, and provoke attacks when you use them. Since you can't feint or parry with a bow...
 

Plane Sailing said:
So how many arrows does your archer fire?

I dunno, how many arrows COULD Mohammed Ali fire in a round? ;)

Truthfully, D&D has never had a satisfactory answer when equating Melee with Ranged combat; Even back in the AD&D days, while I could very vaguely accept a melee fighter making one "meaningful" attack per minute's time, Someone firing a bow twice or thrice in a minute just got my gullet. By the same token, while the "four or five arrows in 6 seconds" idea I can fathom, A fighter is going to be swinging around a LOT faster in even that 6 second time period.
 

One sacred cow rule I hate is wizards' spellbooks. I don't mind the abstract list of spells in a wizard's repertoir, but making it an actual physical object is a mistake. It gives the wizards a huge Achilles' heel that no other class has, other than a paladin's code. And at least paladins can't get stripped of all their powers from falling into a river.



Henry said:
I dunno, how many arrows COULD Mohammed Ali fire in a round? ;)

I heard that he was quite good at turning undead.
 

Strange thing is, most of the rules mentioned above have never bothered me. However, I would have to rank Turning undead as highest on the category of "was elegant, now it's not" lists. Second to that was several of the spells, particularly spells like web, entangle, black tentacles, etc. Where once was, "it's this many cubes or this much radius, make a save, and you either go slow or you're stuck," now it's "make a grapple check, or escape artist check," etc. and the spell is equal to a person with this much BAB, and this much STR, etc."

I'd rather have the save and be done with it.
 



lukelightning said:
They are problems when you have elongated bases. If you think grapple is annoying then you probably don't want to have all sorts of weird rules on what happens when a 5x10 monster needs to turn when there are people adjacent to it. Does it push you away? Is there a strength check involved? Do you get an AoO? Are you effectively giving this creature a free bull rush check or does it need to take a standard action to move you away? Is it some arbitrary DM ruling?


Which one of these questions are not already covered by the existing rules?
 

JVisgaitis said:
I'm on both sides of this. I can understand why they did it, but the application leaves a lot to be desired. First off, does every race create every weapon? Do humans make human-sized dwarven war axes? A human-sized shortsword is pretty much a longsword for a halfling. Yeah, you can say proportions and everything are different, but its cumbersome the way it is currently. The only reason they did it this way was for special monk weapons.


Is there any real problem with the way this was handled in Arcana Evolved?
 

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