diaglo
Adventurer
Piratecat said:Turning undead. It uses a non-standard and unintuitive system. We have to open to the rules every time it happens, and that's just annoying.
rolls 2 pipped cubes.
i wanna see turning paladins brought back.
Piratecat said:Turning undead. It uses a non-standard and unintuitive system. We have to open to the rules every time it happens, and that's just annoying.
Plane Sailing said:So how many arrows does your archer fire?
Plane Sailing said:So how many arrows does your archer fire?
Plane Sailing said:So how many arrows does your archer fire?
Henry said:I dunno, how many arrows COULD Mohammed Ali fire in a round?![]()
lukelightning said:I heard that he was quite good at turning undead.
lukelightning said:They are problems when you have elongated bases. If you think grapple is annoying then you probably don't want to have all sorts of weird rules on what happens when a 5x10 monster needs to turn when there are people adjacent to it. Does it push you away? Is there a strength check involved? Do you get an AoO? Are you effectively giving this creature a free bull rush check or does it need to take a standard action to move you away? Is it some arbitrary DM ruling?
JVisgaitis said:I'm on both sides of this. I can understand why they did it, but the application leaves a lot to be desired. First off, does every race create every weapon? Do humans make human-sized dwarven war axes? A human-sized shortsword is pretty much a longsword for a halfling. Yeah, you can say proportions and everything are different, but its cumbersome the way it is currently. The only reason they did it this way was for special monk weapons.