Gentlegamer
Adventurer
Good call on the two handed weapon damage. Two handed weapons already do more damage by virtue of larger die or dice. There's no need to multiply extra Str bonus into the damage. It's excessive.
Stalker0 said:Your number of attacks in a round is NOT your number of swings. The rules describe combat as a blur of moves, jabs, feints, parries, etc. The attacks you make are your actual chances to deal damage.
Piratecat said:Turning undead. It uses a non-standard and unintuitive system. We have to open to the rules every time it happens, and that's just annoying.
We actually had a cleric trade out the ability for a specialized feat.
Dannyalcatraz said:While Intimidate makes sense as a Cha based skill, it is equally sensible for someone who is immensely strong but unassuming to be able to use his Str for that roll, perhaps by quietly bending an assailant's sword into a question mark.
Particle_Man said:Although, if the opponent is also strong, I would let that affect their chance to be intimidated. I don't see the Str 20 dude using strength to intimidate the Str 30 dude.