DragonLancer
Hero
With regards to Turn Undead, has anyone come up with a better set of rules for it?
Shades of Green said:3) Monsters are overcome by combat (physical and/or magical) and not stealth or diplomacy.
Yes, but the CR is calculated based on combat difficulty, not sneaking/diplomacy difficulty. A creature which is hard to kill is not nescerily hard to sneak around.WayneLigon said:You get XP for encounters that are defeated; defeated is explicitly stated to include circumventing the encounter by clever means.
Pants said:2) Turn Undead - For one, it uses a nonstandard rule system and two, it seems nigh useless at certain levels. Sure, it's good for smoking mooks, but it's rarely useful against anything else, especially with the high volume of undead sporting turn resistance.
Which is simply a requirement of the bad rule that a monster has no "front" no matter how long and thin they are. I'd prefer non-square monsters, but only if they have facing. Which I'd also really prefer.Raven Crowking said:The idea that monsters all occupy square areas, no matter how long and thin they are.
Plane Sailing said:Iterative attacks.
I think systems with one action = one attack tend to run much more smoothly, and there are interesting and simple options to cater for multi-limbed opponents, dual weapons, ganging up etc.