Worst 3.5 Change

What is the worst 3.5 change?

  • Rangers change so much!

    Votes: 5 1.1%
  • No EX for wildshape!

    Votes: 37 8.3%
  • Broken PrCs!

    Votes: 11 2.5%
  • Spell Focus nerfed too far!

    Votes: 66 14.9%
  • Specialists always loose two schools!

    Votes: 20 4.5%
  • Power Attack deals too much damage!

    Votes: 14 3.2%
  • Threat Ranges no longer stack!

    Votes: 47 10.6%
  • Epic stuff is in the DMG now! Ewww!

    Votes: 26 5.9%
  • Dwarves! Oh my God dwarves are amazing now!

    Votes: 15 3.4%
  • Fighting with 2 weapons only one feat?!?

    Votes: 6 1.4%
  • Haste! What did they do you you?!?

    Votes: 17 3.8%
  • Archers shouldn't have been nerfed!

    Votes: 14 3.2%
  • Paladin mount summoning? How dumb!

    Votes: 70 15.8%
  • Animal Companion choices shouldn't be a small list!

    Votes: 22 5.0%
  • Something else that annoys you, but I forgot!

    Votes: 74 16.7%


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Numion said:


You guessed wrong. I was talking about combat situations, when people are generally paying attention. Outside combat it's a different story, IMO. I was just trying to illustrate the difficulties involved in facing and 6-second rounds.

It wouldn't make sense to use facing rules and "6-seconds moving, frozen when others move" thinking.

Maybe facing doesn't work with the way the round works, sure. But the concept that your always looking all around in combat is a silly premise. If someone is swinging a great big axe at me I know where i'm looking, and it isn't behind me. I'm looking at the axe. Unless I'm running away of course which I would be if I could.

Still even outside of combat there isn't a facing, people can decide to insert facing outside of combat, but there is no facing outside of combat so listen means nothing. Spot is an abstract skill that lets you be passively aware of your entire surroundings, even the things "behind" you. Hide lets you combat spot, your not just trained in hiding behind a tree your trained in hiding where someone isn't looking.
 

3.5 has made some strange changes...IMHO !!!

Well I am not too happy with the way they have tackled "Disintegrate"....I mean what's with all the dice rolling. I feel that the "Disintegrate" has been well and truly nerfed and will remain the way it was in 3.0 in my campaign. I think they have made a poor show of dealing with the Paladin's Mount. That was one of the Characters main abilities and now it's been reduced to a wussy summoning incantation. I played a Paladin once and had my Real Live Mount for nearly 2 years before he was tragically killed in an epic battle tring to save my life, which was a great roleplaying experience for me. I for one will not be using this rule in my campaign and will stick with the old 3.0 Paladin Mount rules. Oh well those are my upsets about 3.5 but I am sure that the majority of the rules are fine and easy to accomodate.:)
 

What I like the least is the druid wildshape changes. Loosing scent hurts. However the new class abilitys and natural spell will make up for it I guess. Still I feel sorry for any shifters out there.
 




Shard O'Glase said:

But the concept that your always looking all around in combat is a silly premise. If someone is swinging a great big axe at me I know where i'm looking, and it isn't behind me. I'm looking at the axe. Unless I'm running away of course which I would be if I could.

Just out of curiosity, Shard, have you ever had any kind of self-defense training? I ask because when I took classes, we did quite a lot of work designed to make us aware of our surroundings and be ready for attacks from behind. Based on that, I don't think it's a silly premise at all.

J
 

Shard O'Glase said:

Still even outside of combat there isn't a facing, people can decide to insert facing outside of combat, but there is no facing outside of combat so listen means nothing. Spot is an abstract skill that lets you be passively aware of your entire surroundings, even the things "behind" you. Hide lets you combat spot, your not just trained in hiding behind a tree your trained in hiding where someone isn't looking.

So why do you *think* they put the listen skill in there then?

The idea that "outside of combat there is no facing" has no basis in the rules, nor in common sense.
 

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