evilbob
Adventurer
I'm still really amazed by all the anti-wizard replies. I will totally agree with the "orb vs. wand vs. staff = can't tell a difference" argument; that is completely valid, and more differentiation would have helped a lot. But 1 in 5 battles is all you can do to make a wizard shine? I've played a wizard to level 6 with a GM who does not dumb any monsters down, and I know I have felt useless in pretty much none of the battles we've done so far. Sure, against solos I can't do as much, but in any other situation the wizard can shine. (In fact, I feel like my wizard pretty much steals focus a bit too much, if anything.)
Maybe the wizard is just like the warlord in that many people just don't "get" how they play? I strongly suspect that having a deep love for tactical strategy games helps me play a wizard well - is this a requirement? Or maybe there are just a lot of bad powers that the wizard has that I have avoided: magic missile (single target damage = someone else's job), sleep (come back to it at level 11), acid arrow (see MM, also why hurt your friends?), others?
Maybe the wizard is just like the warlord in that many people just don't "get" how they play? I strongly suspect that having a deep love for tactical strategy games helps me play a wizard well - is this a requirement? Or maybe there are just a lot of bad powers that the wizard has that I have avoided: magic missile (single target damage = someone else's job), sleep (come back to it at level 11), acid arrow (see MM, also why hurt your friends?), others?